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For each chosen ship you may discard 1 :nav: token from it or increase or decrease its speed by 1 to a minimum of speed 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-motti-commander","title":"Admiral Motti","points":24,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"The hull value of each friendly ship is increased according to its size class:\nSmall ship: 1\nMedium ship: 2\nLarge ship: 3","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-ozzel-commander","title":"Admiral Ozzel","points":20,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"During each friendly ship's Determine Course step, it may change its speed by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-piett-commander","title":"Admiral Piett","points":22,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"When a friendly ship spends only a command token to resolve a command, you may exhaust this card. 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That ship cannot be deployed overlapping squadrons and cannot be the first ship to activate that round.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-screed-commander","title":"Admiral Screed","points":24,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"Once per activation, when a friendly ship is attacking, it may spend 1 die to change a die to a face with a :critical: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-sloane-commander","title":"Admiral Sloane","points":24,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"While a friendly squadron without ROGUE is attacking, it may spend 1 die with an :accuracy: icon to choose and spend 1 of the defender's defense tokens. While attacking a ship, it may also reroll 1 die with a :critical: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-tarkin-commander","title":"Admiral Tarkin","points":30,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"At the start of each Ship Phase, you may discard 1 command token from this card. If you do, either you gain 1 matching command dial, or each friendly ship gains 1 matching command token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-trench-commander","title":"Admiral Trench","points":32,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"At the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when a friendly ship spends only a matching command token to resolve a command, that ship resolves that command as if it had spent a dial and token of the same type instead.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-yularen-commander","title":"Admiral Yularen","points":24,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"When a friendly ship resolves a :squadron: command, if it spend a :squadron: token, it may activate 1 additional squadron. When a friendly ship resolves a :repair: command, it may spend engineering points on the following repair effect: Repair Squadron: Spend 2 points to choose a friendly squadron at distance 1-3. That squadron recovers 1 hull point.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"anakin-skywalker-commander","title":"Anakin Skywalker","points":27,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"While a friendly ship is attacking a ship, if the defender is at distance 1-5 of at least 2 other friendly ships, 1 other friendly ship at distance 1-5 of the defender may spend 1 defense token. If it does, the attacker may reroll up to 3 dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"bail-organa-commander","title":"Bail Organa","points":28,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"When a friendly ship reveals a command, you may discard up to 1 token of each type from this card. For each token you discard, that ship gains 1 additional command dial matching that token's type.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commander-sato-commander","title":"Commander Sato","points":27,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"While a friendly ship is attacking a ship at distance 1 of a friendly squadron, before rolling attack dice, the attacker may replace up to 2 dice in its attack pool with an equal number of dice of any color or colors.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"count-dooku-commander","title":"Count Dooku","points":27,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"You must choose at least 2 types of command tokens for this card. At the start of each Ship Phase, you may discard 1 command token from this card. If you do, each enemy ship gains a raid token matching that command token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"darth-vader-commander","title":"Darth Vader","points":34,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"While a friendly ship is attacking a ship, it may spend 1 defense token to reroll any number of dice in its attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"emperor-palpatine-commander","title":"Emperor Palpatine","points":35,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"After deploying fleets, place 1 defense token of each type on this card. At the start of each Ship Phase you may discard 1 of those tokens. If you do, until the end of the round, if an enemy ship or squadron spends a matching token during its Spend Defense Tokens step, discard that token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"garm-bel-iblis-commander","title":"Garm Bel Iblis","points":25,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens, each friendly ship may gain a number of command tokens equal to its command value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-cracken-commander","title":"General Cracken","points":26,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"While a friendly small or medium ship is defending against a ship, if the defender is at speed 3 or higher, the attack is treated as obstructed.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-dodonna-commander","title":"General Dodonna","points":20,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"Before an enemy ship is dealt a faceup damage card, look at the top 4 cards of the damage deck, place 1 on top of the deck and discard the others.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-draven-commander","title":"General Draven","points":20,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"Choose command dials for this card after deploying fleets.\nAt the start of each Ship Phase, you may reveal and discard 1 command dial from this card. If you do, until the end of the round, when an enemy ship spends a matching command dial, it resolves that dial as though it spent a token of the same type instead. .","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-grievous-commander","title":"General Grievous","points":20,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"When a friendly ship or squadron is destroyed, you may choose 1 friendly ship or unique squadron at distance 1-5 of the destroyed ship or squadron. If you do, the chosen ship or unique squadron may either ready 1 of its defense tokens or recover 1 of its discarded defense tokens and then exhaust that token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-madine-commander","title":"General Madine","points":30,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"When a friendly ship is executing its first maneuver during its activation, during the Determine Course step, it may increase 1 yaw value by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-rieekan-commander","title":"General Rieekan","points":34,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"Once per round, when a friendly ship or friendly unique squadron is destroyed, it remains in the play area and is treated as if it was not destroyed until the end of the Status Phase.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-romodi-commander","title":"General Romodi","points":28,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"While a friendly ship is attacking a ship, if the attack is obstructed by a ship or obstacle, the attacker does not remove a die (even if the attack is also obstructed by a card effect), and may add 1 red die to the attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-tagge-commander","title":"General Tagge","points":25,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"After deploying fleets, place 2 non-consecutive round tokens on this card. At the start of the Ship Phase during each round matching 1 of those tokens each friendly ship may recover 1 of its discarded defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"grand-admiral-thrawn-commander","title":"Grand Admiral Thrawn","points":32,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"Choose command dials for this card after deploying fleets.\nAt the start of each Ship Phase, you may reveal and discard 1 dial from this card. If you do, until the end of the round, when each friendly ship activates, it gains 1 additional dial matching that discarded dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"grand-moff-tarkin-commander","title":"Grand Moff Tarkin","points":28,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"At the start of each Ship Phase, you may choose 1 command. Each friendly ship gains a command token matching that command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"kraken-commander","title":"Kraken","points":30,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"Once per activation, while a friendly ship is attacking a ship, if another friendly ship is at close-medium range of the defender, the attacker may change 1 die to a face with any 1 icon (and no other icons).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"kyrsta-agate-commander","title":"Kyrsta Agate","points":25,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"After you deploy, gain 1 non-:scatter: defense token.\nDuring your \"Spend Defense Tokens\" step, if your speed is not 0, you may discard 1 defense token to resolve the effect of that defense token. You cannot resolve the effect of each type of defense token more than once per attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"leia-organa-commander","title":"Leia Organa","points":28,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"When a friendly ship resolves a command by spending a command dial, if it has not resolved another command this round, it may resolve that command as if it also spent a matching command token. If it does, that ship cannot resolve additional commands this round.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"luminara-unduli-commander","title":"Luminara Unduli","points":25,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"While a friendly ship or unique squadron is defending, after the Spend Defense Tokens step, if it spent fewer than 2 defense tokens, it may either ready 1 of its defense tokens it did not spend, or choose another friendly ship at distance 1-5 and ready 1 of that ship's defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"mar-tuuk-commander","title":"Mar Tuuk","points":28,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"While a friendly ship is attacking, if the defending hull zone has at least 1 shield remaining, the attacker may add 1 red die to its attack pool.\nWhile a friendly ship is attacking a ship that has no shields remaining, after rolling the attack dice, the attacker must cancel 1 attack die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"moff-jerjerrod-commander","title":"Moff Jerjerrod","points":23,"slot":"commander","faction":"empire","unique":true,"modification":false,"ability":"While a friendly ship executes a maneuver, during the Determine Course step, that ship may suffer 1 damage to change the first yaw value of that maneuver to 'II'.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"mon-mothma-commander","title":"Mon Mothma","points":27,"slot":"commander","faction":"rebel","unique":true,"modification":false,"ability":"When a friendly ship resolves the :evade: token effect, it can cancel 1 die at medium range or reroll 1 additional die at close range or distance 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"obi-wan-kenobi-commander","title":"Obi-Wan Kenobi","points":22,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"While a friendly ship is defending, when it spends a readied :redirect: token, it may reduce the total damage by 1 before it suffers damage.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"plo-koon-commander","title":"Plo Koon","points":26,"slot":"commander","faction":"republic","unique":true,"modification":false,"ability":"While a friendly squadron is attacking a ship that is at distance 1-3 of a friendly ship, the attacker may add 1 blue die set to an :accuracy: icon to its attack pool. That die cannot be rerolled or changed. Friendly squadrons without ADEPT gain GRIT while they are at distance 1 of a friendly squadron with ADEPT.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"tf-1726-commander","title":"TF-1726","points":26,"slot":"commander","faction":"separatist","unique":true,"modification":false,"ability":"Once per activation, while a friendly ship is attacking a ship, the attacker adds 1 black die to its attack pool for each raid token the defender has, to a maximum of 2 additional dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"advanced-projectors","title":"Advanced Projectors","points":6,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"When you resolve the :redirect: token effect, you can choose more than one hull zone to suffer damage, which may include a nonadjacent hull zone","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"cluster-bombs","title":"Cluster Bombs","points":5,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"After a squadron performs an attack against you, even if you are destroyed, you may discard this card to roll 4 blue dice. That squadron suffers 1 damage for each :hit: or :critical: icon rolled.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"early-warning-system","title":"Early Warning System","points":7,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"At the start of each Ship Phase, you may choose 1 of your hull zones and mark it with a chaff token. Until the end of the round, while a ship or squadron is attacking that hull zone, the attack is obstructed. After the Status Phase, remove that chaff token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"electronic-countermeasures","title":"Electronic Countermeasures","points":7,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"While defending you may exhaust this card to spend 1 defense token that your opponent targeted with an :accuracy: result.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"reactive-gunnery","title":"Reactive Gunnery","points":4,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"While defending, you may exhaust this card and spend a readied defense token to resolve the :salvo: defense effect instead of that token's effect. You cannot resolve the :salvo: defense effect more than once per attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"redundant-shields","title":"Redundant Shields","points":8,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nAt the start of each Status Phase, you may recover 1 shield.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"reinforced-blast-doors","title":"Reinforced Blast Doors","points":5,"slot":"defensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card to discard up to 3 of your facedown damage cards.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"thermal-shields","title":"Thermal Shields","points":5,"slot":"defensive-retrofit","faction":["republic","separatist"],"unique":false,"modification":false,"ability":"While defending, after the attacker gathers dice, you may spend 1 :brace: token. If you do, choose and remove half of the dice in the attack pool, rounded down.","restrictions":{"traits":[],"size":["medium","large"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"g-8-experimental-projector","title":"G-8 Experimental Projector","points":8,"slot":"experimental-retrofit","faction":"neutral","unique":true,"modification":false,"ability":"Before an enemy ship at distance 1-5 resolves the Determine Course step, you may exhaust this card to temporarily reduce its speed by 1 to a minimum of speed 0 until the end of the maneuver.","restrictions":{"traits":["interdictor"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"grav-shift-reroute","title":"Grav Shift Reroute","points":2,"slot":"experimental-retrofit","faction":"neutral","unique":true,"modification":false,"ability":"Before deploying fleets, place 1 grav shift token anywhere in the play area.\nAfter deploying fleets, you may move each obstacle at distance 1-3 of that token to within distance 1-2 of that obstacle's current location. Obstacles cannot overlap tokens, obstacles, or ships.","restrictions":{"traits":["interdictor"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"g7-x-grav-well-projector","title":"G7-X Grav Well Projector","points":2,"slot":"experimental-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Before deploying fleets, place 1 grav well token anywhere in the play area.\nWhen a ship deploys at distance 1-3 of a grav well token, its speed dial must be set to 0.","restrictions":{"traits":["interdictor"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"targeting-scrambler","title":"Targeting Scrambler","points":5,"slot":"experimental-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"While a friendly ship at distance 1-3 is defending at close range, during the Spend Defense Tokens step, you may exhaust this card to force the attacker to reroll up to 4 dice of your choice.","restrictions":{"traits":["interdictor"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"all-fighters-follow-me","title":"All Fighters, Follow Me!","points":5,"slot":"fleet-command","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card or spend a :squadron: token. If you do, until the end of the round, the speed of each squadron that a friendly ship activates is increased by 1, to a maximum of 5, until the end of that squadron's activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"entrapment-formation","title":"Entrapment Formation!","points":5,"slot":"fleet-command","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card or spend a :nav: token. If you do, until the end of the round, each friendly ship may change its speed by 1 during its Determine Course step.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"hot-landing","title":"Hot Landing","points":3,"slot":"fleet-command","faction":["republic","separatist"],"unique":true,"modification":false,"ability":"At the start of the Squadron Phase, friendly squadrons with adept gain grit until the end of the phase. When a friendly squadron with adept is destroyed, you may choose 1 enemy ship at distance 1-2 of that squadron. If you do, that ship gains 1 raid token of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"intensify-firepower","title":"Intensify Firepower!","points":6,"slot":"fleet-command","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card or spend a :confire: token. If you do, until the end of the round, while each friendly ship is attacking a ship, it may change 1 die to a face with 1 :hit: icon and no other icons.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"jedi-hostage","title":"Jedi Hostage","points":3,"slot":"fleet-command","faction":"separatist","unique":true,"modification":false,"ability":"When an enemy ship declares you as the target of a non-:salvo: attack, if this card is readied, the attacker gains a raid token of its choice, if able. When an enemy ship at close range reveals a command, it may discard a :squadron: dial to exhaust this card. While defending, if this card is exhausted, you cannot spend more than 1 defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"mercy-mission","title":"Mercy Mission","points":5,"slot":"fleet-command","faction":"republic","unique":true,"modification":false,"ability":"Before deploying fleets, un-equip this card and choose 1 friendly small ship that is not your flagship. Equip this card to the chosen ship (even if it does not have a :fleet command: icon in its upgrade bar). At the end of the game, if you are within the enemy deployment zone, increase your score by 40 points; if you were destroyed, increase your opponent's score by 15 points.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"shields-to-maximum","title":"Shields to Maximum!","points":6,"slot":"fleet-command","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card or spend a :repair: token. If you do, until the end of the round, before a friendly ship reveals a command, it may recover 1 shield.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"take-evasive-action","title":"Take Evasive Action!","points":6,"slot":"fleet-command","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card or spend a :nav: token. If you do, until the end of the round, each friendly ship may increase the last yaw value of its current speed by 1 during its Determine Course step.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"bomber-command-center","title":"Bomber Command Center","points":8,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"While a friendly squadron with Bomber at distance 1-5 is attacking a ship, it may reroll 1 die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"comms-net","title":"Comms Net","points":2,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"After the Reveal Command Dial Step, you may remove 1 command token from this ship to assign a matching token to another friendly ship at distance 1-5.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"jamming-field","title":"Jamming Field","points":2,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"While a squadron at distance 1-2 is attacking a squadron or defending against a squadron, the attack must be treated as obstructed.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"munitions-resupply","title":"Munitions Resupply","points":3,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"After your Reveal Command Dial step, you may exhaust this card and discard any number of :confire: tokens from it to choose that many friendly ships at distance 1-5. Assign each chosen ship a :confire: token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"parts-resupply","title":"Parts Resupply","points":3,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"After your Reveal Command Dial step, you may exhaust this card and discard any number of :repair: tokens from it to choose that many friendly ships at distance 1-5. Assign each chosen ship a :repair: token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"repair-crews","title":"Repair Crews","points":3,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":":repair:: Instead of spending engineering points, you may discard 1 damage card from 1 friendly ship at distance 1-2.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"slicer-tools","title":"Slicer Tools","points":7,"slot":"fleet-support","faction":"neutral","unique":false,"modification":false,"ability":"After you execute a maneuver, you may exhaust this card to choose an enemy ship at distance 1-3. Look at the top command dial assigned to that ship. Then you may either choose a new command on its top command dial or that ship gains 1 raid token of your choice that does not match its top command dial. If the chosen ship has no top command dial, it gains 1 raid token of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"heavy-ion-emplacements","title":"Heavy Ion Emplacements","points":9,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"BLUE :crit: : You may exhaust this card. If you do, the defending hull zone and each adjacent hull zone loses 1 shield.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"high-capacity-ion-turbines","title":"High-Capacity Ion Turbines","points":6,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":true,"ability":"Modification.\nThe battery armaments for your left and right hull zones are increased by 1 blue die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ion-cannon-batteries","title":"Ion Cannon Batteries","points":5,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"Blue :critical:: Choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"leading-shots","title":"Leading Shots","points":5,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, you may spend 1 blue die to reroll any number of dice in your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ms-1-ion-cannons","title":"MS-1 Ion Cannons","points":2,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"Blue :crit:: Choose and exhaust 1 of the defender's upgrade cards.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"nk-7-ion-cannons","title":"NK-7 Ion Cannons","points":6,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"Blue :critical: : Exhaust this card to force the defender to choose and discard 1 of its defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"overload-pulse","title":"Overload Pulse","points":6,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"BLUE :crit: : Exhaust all of the defender's defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"point-defense-ion-cannons","title":"Point Defense Ion Cannons","points":6,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"While defending at close range or distance 1, during the Spend Defense Tokens step, you may force the attacker to reroll 1 die of your choice.","restrictions":{"traits":[],"size":["small","medium","large"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"sw-7-ion-batteries","title":"SW-7 Ion Batteries","points":5,"slot":"ion-cannons","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a ship, each of your unspent blue :accuracy: icons adds 1 damage to the damage total.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"brother-in-arms-fighter-group","title":"Brother in Arms - Leader","points":5,"slot":"leader","faction":"republic","unique":true,"modification":false,"ability":"*Non-adept only.*\nWhile a friendly non-**adept** squadron is attacking a squadron, 1 unactivated, friendly, non-**adept** squadron at distance 1 of the attacker may toggle its activation slider to the activated side. If it does, the attacking squadron may add 2 dice from the anti-squadron armament of the squadron that was toggled to its attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"buzz-droids-fighter-group","title":"Buzz Droids - Leader","points":4,"slot":"leader","faction":"separatist","unique":true,"modification":false,"ability":"While a friendly, non-unique squadron with 3 or fewer hull remaining is defending, treat the attack as obstructed.\nWhile performing a non-**counter** attack, friendly squadrons with **AI** at distance 1 of a friendly squadron with **relay** are treated as if activated by a :squad: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"callous-tactician-fighter-group","title":"Callous Tactician - Leader","points":4,"slot":"leader","faction":"empire","unique":true,"modification":false,"ability":"*Swarm only*\nWhile a friendly, non-unique squadron with **swarm** is destroyed, you may exhaust this card and discard a token from it. If you do, set that squadron's hull points to '2' and place that squadron, unengaged, at distance 1-2 of you with its activation slider toggled to the activated side.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"inspiring-leader-fighter-group","title":"Inspiring Leader - Leader","points":5,"slot":"leader","faction":"rebel","unique":true,"modification":false,"ability":"After 1 or more friendly squadrons are destroyed during an enemy squadron's activation, you may discard a :squadron: token from this card and choose a friendly, non-unique squadron at distance 1 of the enemy squadron. The chosen squadron may attack that enemy squadron (even if it has already activated).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"jedi-master-fighter-group","title":"Jedi Master - Leader","points":4,"slot":"leader","faction":"republic","unique":true,"modification":false,"ability":"*Adept only.*\nAfter deploying fleets, you may choose another, friendly, non-unique squadron with **adept**. That squadron gains 1 :scatter: defense token.\nWhile that squadron is attacking a squadron at distance 1 of you during its activation, it may add 1 blue die set to an :accuracy: icon to its attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"linked-neural-network-fighter-group","title":"Linked Neural Network - Leader","points":7,"slot":"leader","faction":"separatist","unique":true,"modification":false,"ability":"*Relay only.*\nDuring your fleet's first turn to activate squadrons, you and up to 2 other friendly, non-unique squadrons with **AI** at distance 1 may activate as if activated by a :squad: command. If you do, no other squadrons may activate this turn.\nWhile performing a non-**counter** attack, friendly squadrons with **AI** at distance 1 of a friendly squadron with **relay** are treated as if activated by a :squad: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"skilled-bombardier-fighter-group","title":"Skilled Bombardier - Leader","points":4,"slot":"leader","faction":"rebel","unique":true,"modification":false,"ability":"*Bomber only.*\nWhen a friendly squadron with **bomber** activates, you may exhaust this card. If you do, that squadron may place 1 bomb token at distance 1. If it does, it cannot attack this turn (but it may still move).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"weapons-system-expert-fighter-group","title":"Weapons System Expert - Leader","points":6,"slot":"leader","faction":"empire","unique":true,"modification":false,"ability":"At the start of the Squadron Phase, you may choose up to 3 friendly squadrons. Assign a :confire: token to each of those squadrons. Until the end of the round, when one of those squadrons attacks during its activation, before gathering dice, increase its anti-squadron armament by 1 blue die until the end of the attack. Remove each :confire: token at the end of the Squadron Phase.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"advanced-transponder-net","title":"Advanced Transponder Net","points":5,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":true,"ability":"Modification.\nFriendly heavy squadrons at distance 1-2 prevent engaged squadrons from attacking ships.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"b2-rocket-troopers","title":"B2 Rocket Troopers","points":7,"slot":"offensive-retrofit","faction":"separatist","unique":false,"modification":false,"ability":"While performing a non-:salvo: attack against a ship at close-medium range, you may exhaust this card. If you do, the defender gains 1 raid token of your choice. While attacking a squadron, you may exhaust this card. If you do, add 1 die of a color already in your attack pool to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"boosted-comms","title":"Boosted Comms","points":4,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":":squadron: : You can activate friendly squadrons at close-long range (instead of close-medium).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"disposable-capacitors","title":"Disposable Capacitors","points":3,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round.","restrictions":{"traits":[],"size":["small","medium"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"expanded-hangar-bay","title":"Expanded Hangar Bay","points":5,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Your squadron value is increased by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"flag-bridge","title":"Flag Bridge","points":0,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":true,"ability":"Medium or large ship only.\nFlagship only.\nModification\nYou gain 1 :fleet-command: icon in your upgrade bar.\nYou cannot spend a command token to resolve a :fleet-command: card's effect.","restrictions":{"traits":[],"size":["medium","large"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["fleet-command"],"flagship":true,"bound_ship":null}},{"id":"flak-guns","title":"Flak Guns","points":3,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Treat each die in your anti-squadron armament as black. While performing a :salvo: attack, the black dice in your battery armament can be used at medium range and the blue dice in your battery armament can be used at long range.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"hardened-bulkheads","title":"Hardened Bulkheads","points":5,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Large ship only.\nWhen you overlap a ship of a smaller size class (or are overlapped by a ship of a smaller size class), deal 1 fewer facedown damage card to your ship.","restrictions":{"traits":[],"size":["large"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"hyperspace-rings","title":"Hyperspace Rings","points":3,"slot":"offensive-retrofit","faction":"republic","unique":false,"modification":false,"ability":"Before deploying fleets, you may choose a number of friendly, non-rogue squadrons up to your squadron value. Those squadrons gain scout.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"hyperwave-signal-boost","title":"Hyperwave Signal Boost","points":3,"slot":"offensive-retrofit","faction":"separatist","unique":false,"modification":false,"ability":"During the Squadron Phase, when it is your fleet's turn to activate squadrons, you may exhaust this card to choose a number of unactivated, friendly squadrons at close-long range up to your squadron value. This turn, activate each of those squadrons. While attacking, each of those squadrons with AI are treated as if activated by a :squadron: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"phylon-q7-tractor-beams","title":"Phylon Q7 Tractor Beams","points":6,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nWhen you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a :navigate: token or reduce its speed by 1 to a minimum of 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"point-defense-reroute","title":"Point-Defense Reroute","points":5,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a squadron at close range, you may reroll your :critical: icons","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"proximity-mines","title":"Proximity Mines","points":4,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"quad-laser-turrets","title":"Quad Laser Turrets","points":5,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"While defending at distance 1, if the attacker is a squadron, you have Counter 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"rapid-launch-bays","title":"Rapid Launch Bays","points":6,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card. When you reveal a command, you may discard this card. If you do, place each squadron set aside with this card within distance 1-2 of you. Those squadrons cannot move during your activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"reserve-hangar-deck","title":"Reserve Hangar Deck","points":4,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"When a friendly non-unique squadron with swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to \"2\" and place that squadron unengaged at distance 1 with its activation slider toggled to the activated side.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"spha-t","title":"SPHA-T","points":7,"slot":"offensive-retrofit","faction":"republic","unique":false,"modification":true,"ability":"_Modification_. \nDecrease your squadron value by 2. \nIgnition (Close) \nEach of your front, left, or right firing arcs is also a special firing arc. You have a special battery armament of 5 blue dice and 1 black die. \nAfter you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.","restrictions":{"traits":["star-destroyer"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"adar-tallon-officer","title":"Adar Tallon","points":10,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"After you resolve a :squadron: command, exhaust this card to toggle the activation slider of 1 squadron activated with that command","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"adi-gallia-officer","title":"Adi Gallia","points":3,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":"While defending, when you suffer damage from an attack, you may suffer up to 1 of that damage on the shields of a hull zone adjacent to the defending hull zone for each defense token you spent during the Spend Defense Tokens step. If you do, suffer any remaining damage on the defending hull zone.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-chiraneau-officer","title":"Admiral Chiraneau","points":10,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":":Squadron:; Squadrons that you activate can move even if they are engaged. When an engaged squadron moves in this way, treat it as having a printed speed of 2.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-montferrat-officer","title":"Admiral Montferrat","points":5,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While defending against a ship, if your speed is 3 or higher, the attack is treated as obstructed. After you execute a maneuver, if you overlapped a ship, discard this card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-ozzel-officer","title":"Admiral Ozzel","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"At the start of the first round, you may execute a speed-1 maneuver.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admiral-titus-officer","title":"Admiral Titus","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"At the start of the first round, you may change 1 enemy ship's speed by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"agent-kallus-officer","title":"Agent Kallus","points":3,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While attacking a unique squadron, add 1 die of any color to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ahsoka-tano-officer-republic","title":"Ahsoka Tano","points":6,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":":squadron: : Each of up to 3 non-unique squadrons that you activate gain snipe 1 for each die in their anti-squadron armament, to a maximum of snipe 3, until the end of its activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ahsoka-tano-officer-rebel","title":"Ahsoka Tano","points":2,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"During the activation of a friendly ship at distance 1-5, you may exhaust this card to discard 1 command token from that ship. If you do, that ship may gain 1 command token of any type.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"asajj-ventress-officer","title":"Asajj Ventress","points":2,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"After you perform an attack targeting a ship that has 1 or more raid tokens, if the defender suffered one or more damage, you may remove 1 raid token and 1 command token from the defender. If you do, gain a matching command token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"barriss-offee-officer","title":"Barriss Offee","points":6,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":"While defending, after the attacker declares the defending hull zone, you may spend 1 :redirect: token. If you do, at the start of the Resolve Damage step, choose a different hull zone to be the defending hull zone for this attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"captain-brunson-officer","title":"Captain Brunson","points":9,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While defending at distance 1-2 of an obstacle, during the Spend Defense Tokens step, you may exhaust this card to choose and cancel 1 attack die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"captain-needa-officer","title":"Captain Needa","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"At the start of the first round, you may replace 1 of your defense tokens with an :evade: defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"captain-rex-officer","title":"Captain Rex","points":5,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":":squadron:: You may choose 1 enemy ship at close range. That ship gains 1 raid token of your choice. While you are at distance 1-3 of an enemy ship, that ship can discard only 1 raid token of any type when it discards a command dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"clone-captain-silver-officer","title":"Clone Captain Silver","points":4,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":"When you execute a maneuver, during your Determine Course step, if you have not resolved a :navigate: command during this activation, you may exhaust this card to increase or decrease your speed by up to 3. If you do, you cannot resolve a :navigate: command during this activation. You can spend tokens from this card to ready it.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"clone-captain-zak-officer","title":"Clone Captain Zak","points":5,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":"While attacking from your side or rear hull zones, you may exhaust this card to add 1 die to your attack pool of a color already in your attack pool (you cannot add dice to a :salvo: attack).\nYou can spend tokens from this card to ready it.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"clone-commander-wolffe-officer","title":"Clone Commander Wolffe","points":6,"slot":"officer","faction":"republic","unique":true,"modification":false,"ability":":squadron: : You may exhaust this card. If you do: Each of up to 3 squadrons that you activate without adept gain assault until the end of its activation. Each squadron that you activate with the *assault* keyword can spend a die with a :hit: or :accuracy: icon to resolve the assault effect. You can spend tokens from this card to ready it.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commandant-aresko-officer","title":"Commandant Aresko","points":7,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When another friendly ship at distance 1-3 reveals a command, you may exhaust this card to gain 1 command token of the same type.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commander-beck-officer","title":"Commander Beck","points":3,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"During your activation, you may resolve a command as if you had spent a command token. If you do, gain 1 raid token of the matching type.\nYou may resolve this effect twice per activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commander-gherant-officer","title":"Commander Gherant","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While you are defending, the attacker cannot resolve critical effects. After you perform an attack against a ship, discard this card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commander-vanto-officer","title":"Commander Vanto","points":7,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"After you resolve the first command during your activation, you may exhaust this card to gain 1 command token of any type.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"commander-woldar-officer","title":"Commander Woldar","points":4,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While a friendly, non-SWARM squadron at distance 1-3 is attacking a squadron, it may reroll 1 die of any color.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"darth-vader-officer","title":"Darth Vader","points":4,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While a friendly ship at distance 1-5 attacking a ship, it may discard 1 of its :commander: or :officer: cards (other than Darth Vader) to reroll any number of dice in its attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"director-isard-officer","title":"Director Isard","points":3,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When you reveal a command, you may look at all command dials assigned to 1 enemy ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"director-krennic-officer","title":"Director Krennic","points":8,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":":confire:: While attacking at medium-long range, if you spent a :confire: dial, you may also reroll any number of red dice in your attack pool. If you spent a :confire: token, you may also reroll up to 2 red dice in your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"emperor-palpatine-officer","title":"Emperor Palpatine","points":3,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When an enemy ship or unique squadron declares you as the target of an attack, it must spend 1 of its defense tokens (if able).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ezra-bridger-officer","title":"Ezra Bridger","points":3,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may discard this card to move 1 obstacle at distance 1-2 so that it is within distance 1-2 of its current location.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"general-draven-officer","title":"General Draven","points":3,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"While attacking a squadron with counter or intel, add 1 die of any color to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"governor-pryce-officer","title":"Governor Pryce","points":6,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"Once per activation, while performing an attack against an enemy ship, you may spend 1 shield from the attacking hull zone to change 1 die face to any face without an :accuracy: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"hondo-ohnaka-officer","title":"Hondo Ohnaka","points":2,"slot":"officer","faction":"neutral","unique":true,"modification":false,"ability":"At the start of the ship phase, you may discard this card to choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens you did not choose and places them on 2 different ships.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"iden-versio-officer","title":"Iden Versio","points":6,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When you resolve the :evade: defense effect, you can cancel 1 die at close range or distance 1.\n:squadron:: You may discard this card to choose 1 enemy ship at close range. That ship gains 1 raid token of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"instructor-goran-officer","title":"Instructor Goran","points":7,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"While a friendly non-HEAVY squadron is at distance 1-2, it has COUNTER 1 or increases its COUNTER value by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"kyrsta-agate-officer","title":"Kyrsta Agate","points":5,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"Red or Blue :crit:: You may exhaust this card to ready 1 of your exhausted defense tokens.\nYou can resolve this critical effect during a Salvo attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"lando-calrissian-officer","title":"Lando Calrissian","points":4,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"While defending, during the Spend Defense Tokens Step, you may discard this card to force the attacker to reroll 1 or more dice of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"leia-organa-officer","title":"Leia Organa","points":3,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may choose another friendly ship at distance 1-5 and change that ship's top command to your revealed command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"lira-wessex-officer","title":"Lira Wessex","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When you are dealt a faceup damage card, you may spend 1 :repair: token to flip that card facedown (without resolving its effect).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"major-derlin-officer","title":"Major Derlin","points":7,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"Before you suffer damage from an attack, you may exhaust this card to reduce the total damage by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"minister-tua-officer","title":"Minister Tua","points":2,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"You gain an additional :defensive_retro: icon in your upgrade bar. You cannot equip this card to a medium or large ship with a :defensive_retro: icon in its upgrade bar.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["defensive-retro"],"flagship":false,"bound_ship":null}},{"id":"passel-argente-officer","title":"Passel Argente","points":6,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"When you reveal a command, you may place a matching command token on this card. Then, if you have at least 1 :nav:, 1 :squadron:, 1 :confire:, and 1 :repair: command token on this card, you may gain 1 additional command dial of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"raymus-antilles-officer","title":"Raymus Antilles","points":7,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may gain 1 matching command token without spending the command dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"reeva-demesne-officer","title":"Reeva Demesne","points":4,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"After you are declared as the target of an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to ready 1 defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"rune-haako-officer","title":"Rune Haako","points":4,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"When you reveal a command, you may choose another friendly ship at distance 1-5. If you do, discard any number of command tokens from that ship, this card, or both, to gain 1 matching command token for each discarded token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"sabine-wren-officer","title":"Sabine Wren","points":4,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"At the start of the Ship Phase, you may discard this card to place 1 proximity mine token in the play area at distance 1-2 of an obstacle and beyond distance 3 of enemy ships.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"san-hill-officer","title":"San Hill","points":3,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"When a friendly ship at distance 1-5 resolves a :squad: command, you may discard 1 :squad: token from this card. If you do, that friendly ship may activate 1 additional squadron during that command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"shu-mai-officer","title":"Shu Mai","points":4,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"After deploying fleets, you may place 2 non-consecutive round tokens on this card.\nDuring each round matching 1 of those tokens, while attacking a ship you may reroll up to 3 dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ti-99-officer","title":"TI-99","points":4,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"While a friendly unactivated squadron is at distance 1-3, it gains counter 3 or, if it has the printed counter keyword, gains an additional counter 1. After it performs a counter attack, toggle its activation slider to the activated side.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"taskmaster-grint-officer","title":"Taskmaster Grint","points":5,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"Choose the command token for this card after deploying fleets.\nWhen you reveal a command matching the token on this card, you may gain 1 matching command token without spending the command dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"the-grand-inquisitor-officer","title":"The Grand Inquisitor","points":4,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When an enemy ship at distance 1-5 changes its speed, you may exhaust this card to increase or decrease your speed by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"tikkes-officer","title":"Tikkes","points":2,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":"When you reveal a command, you may place a matching command token on this card. If you do, gain a command token of your choice. During the Command Phase, if you have a command token on this card, you must choose that command on each command dial that is to be assigned to you and show those dials to your opponent. Then discard that command token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"toryn-farr-officer","title":"Toryn Farr","points":7,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"While another friendly ship or squadron at distance 1-3 is attacking, it may reroll 1 blue die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"walex-blissex-officer","title":"Walex Blissex","points":5,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"When you activate, you may discard this card to recover 1 of your discarded defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"wat-tambor-officer","title":"Wat Tambor","points":9,"slot":"officer","faction":"separatist","unique":true,"modification":false,"ability":":repair: : You may spend up to 2 shields from any of your hull zones or any 1 hull zone on another friendly ship at distance 1-5 to gain twice that many additional engineering points.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"wedge-antilles-officer","title":"Wedge Antilles","points":4,"slot":"officer","faction":"rebel","unique":true,"modification":false,"ability":"Before the end of the Squadron Phase, you may spend 1 :squadron: token to choose up to 3 friendly non-unique squadrons without Strategic at distance 1-5. Those squadrons gain Cloak until the end of the round.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"wullf-yularen-officer","title":"Wullf Yularen","points":7,"slot":"officer","faction":"empire","unique":true,"modification":false,"ability":"When you spend a command token, you may exhaust this card to gain 1 command token of the same type","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"chart-officer","title":"Chart Officer","points":2,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"After you execute a maneuver, if you overlapped an obstacle, you may discard this card instead of resolving the effects of overlapping that obstacle.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"clone-navigation-officer","title":"Clone Navigation Officer","points":4,"slot":"officer","faction":"republic","unique":false,"modification":false,"ability":"When you reveal a :confire:, :nav:, or :squadron: command, you may exhaust this card to choose a friendly ship at distance 1-5. That ship may gain 1 command token matching your command.\nYou can spend tokens from this card to ready it.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"damage-control-officer","title":"Damage Control Officer","points":3,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"When you resolve the :contain: defense effect, you can prevent the attacker from resolving any critical effects.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"defense-liaison-officer","title":"Defense Liaison","points":3,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may spend 1 command token to change that command to a :nav: or :repair: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"engineering-captain-officer","title":"Engineering Captain","points":6,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may change that command to a :repair: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"expert-shield-tech-officer","title":"Expert Shield Tech","points":5,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"While defending, during the Spend Defense Tokens step, when you spend a :redirect: defense token, you may reduce the total damage from the attack by 1 instead of resolving that token's effect.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"flight-commander-officer","title":"Flight Commander","points":3,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"During your activation, you can resolve your :squadron: command after you execute a maneuver.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"intel-officer","title":"Intel Officer","points":7,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, after you roll your attack pool, you may exhaust this card to choose 1 defense token. If that token is spent during this attack, discard that token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"navigation-officer","title":"Navigation Officer","points":6,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may change that command to a :navigate: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"skilled-first-officer","title":"Skilled First Officer","points":1,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may discard this card to discard your top command dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"support-officer","title":"Support Officer","points":2,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"At the start of the Command Phase, you may discard this card to discard all of your command dials.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"t-series-tactical-droid-officer","title":"T-series Tactical Droid","points":4,"slot":"officer","faction":"separatist","unique":false,"modification":false,"ability":"When you spend only a :repair:, :nav: or :squadron: command token to resolve a command, you may exhaust this card. If you do, resolve that command as if you had spent a dial of the same type instead.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"tactical-expert-officer","title":"Tactical Expert","points":6,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may change that command to a :concentrate fire: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"veteran-captain-officer","title":"Veteran Captain","points":2,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"When you reveal a command, you may discard this card to gain 1 command token of your choice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"weapons-liaison-officer","title":"Weapons Liaison","points":3,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may spend 1 command token to change that command to a :confire: or :squadron: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"wing-commander-officer","title":"Wing Commander","points":6,"slot":"officer","faction":"neutral","unique":false,"modification":false,"ability":"Before you reveal a command, you may change that command to a :squadron: command.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"assault-concussion-missiles","title":"Assault Concussion Missiles","points":5,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"BLACK :crit: : Exhaust this card. Each hull zone adjacent to the defending hull zone suffers 1 damage.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"assault-proton-torpedoes","title":"Assault Proton Torpedoes","points":4,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"BLACK :crit: : Exhaust this card to deal 1 faceup damage card to the defender.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"expanded-launchers","title":"Expanded Launchers","points":8,"slot":"ordnance","faction":"neutral","unique":false,"modification":true,"ability":"*Modification*.\nThe battery armament for your front hull zone is increased by 2 black dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"external-racks","title":"External Racks","points":4,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"While attacking at close range, you may discard this card to add 2 black dice to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"flechette-torpedoes","title":"Flechette Torpedoes","points":3,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a squadron, you may spend 1 black die with a :critical: icon to toggle its activation slider to the activated side.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ordnance-pods","title":"Ordnance Pods","points":3,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"Medium or large ship only.\nAt the end of your Attack Step, you may exhaust this card and choose 1 of your hull zones. Then perform an attack from that hull zone with an anti-squadron armament of 1 black die, even if you have already attacked from that zone this round.","restrictions":{"traits":[],"size":["medium","large"],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"rapid-reload","title":"Rapid Reload","points":4,"slot":"ordnance","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nThe battery armaments for your left and right hull zones are increased by 1 black die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"wide-area-barrage","title":"Wide-Area Barrage","points":2,"slot":"ordnance","faction":"neutral","unique":false,"modification":false,"ability":"Black :crit: : If the defender is a ship, choose 1 other ship or squadron at close range of the defender. That ship or squadron suffers damage equal to half of the total number of black Icon Dice Hit icons in your attack pool, rounded up.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"magnite-crystal-tractor-beam-array","title":"Magnite Crystal Tractor Beam Array","points":10,"slot":"super-weapon","faction":"rebel","unique":false,"modification":false,"ability":"After the end of your activation, you may exhaust this card to choose 1 enemy ship at distance 1-5. That ship's speed is increased or decreased to match your speed.\nWhile your speed is 0, you cannot ready this card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"starhawk-class-battleship"}},{"id":"orbital-bombardment-particle-cannons","title":"Orbital Bombardment Particle Cannons","points":5,"slot":"super-weapon","faction":"empire","unique":false,"modification":true,"ability":"Modification.\nIgnition [Long]\nIgnition Red :crit:: Each other ship at distance 1 of the defender suffers 2 damage, and each squadron at distance 1 of the defender suffers 1 damage.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"onager-class"}},{"id":"superheavy-composite-beam-turbolasers","title":"Superheavy Composite Beam Turbolasers","points":7,"slot":"super-weapon","faction":"empire","unique":false,"modification":true,"ability":"Modification.\nIgnition [Medium]\nIgnition Red :crit:: The defender suffers 1 damage. This occurs once for each red or blue :crit: icon in the pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"onager-class"}},{"id":"auxiliary-shields-team","title":"Auxiliary Shields Team","points":3,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":":repair: : You may treat the maximum shield values of your right and left hull zones as increased by 1 when you recover or move shields to those zones. If you do, the number of shields in those zones cannot exceed a maximum of \"4\".","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"battle-droid-reserves","title":"Battle Droid Reserves","points":4,"slot":"support-team","faction":"separatist","unique":false,"modification":false,"ability":"Droid only.\n:repair: : You may exhaust this card. If you do:\n- Flip any number of your faceup damage cards with the CREW trait facedown.\n- Discarding facedown damage cards costs 1 fewer engineering point.","restrictions":{"traits":["droid"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"engine-techs","title":"Engine Techs","points":8,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":":navigate: : After you execute a maneuver in which you did not overlap a ship, you may exhaust this card to execute a speed-1 maneuver.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"engineering-team","title":"Engineering Team","points":3,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":":repair: : Gain 1 additional engineering point.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"fighter-coordination-team","title":"Fighter Coordination Team","points":3,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":"After you execute a maneuver, you may select a number of unengaged friendly squadrons up to your squadron value at close-medium range. Those squadrons may move up to distance 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"medical-team","title":"Medical Team","points":1,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":"Before you are dealt a faceup damage card with the Crew trait, you may discard this card to discard that damage card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"nav-team","title":"Nav Team","points":4,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":":nav: If you spent a :nav: token, once during this maneuver, when you would change your speed, you may instead increase 1 yaw value by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"projection-experts","title":"Projection Experts","points":6,"slot":"support-team","faction":"neutral","unique":false,"modification":false,"ability":":repair: : You may spend up to 2 engineering points to move that many shields from your ship to a friendly ship at distance 1-5.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"admonition-title","title":"Admonition","points":10,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While defending, during the Spend Defense Tokens step, you may discard a defense token to cancel 1 attack die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc30c-frigate"}},{"id":"amity-title","title":"Amity","points":6,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"Mark I only.\nAfter you deploy, gain 1 :evade: defense token.\nWhen an enemy ship overlaps you, you may deal 1 additional facedown damage card to both ships.","restrictions":{"traits":["starhawk-mark-i"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"starhawk-class-battleship"}},{"id":"annihilator-title","title":"Annihilator","points":8,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"While attacking a squadron, you may reroll 1 attack die.","restrictions":{"traits":["star-dreadnought"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"aspiration-title","title":"Aspiration","points":3,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"When you deploy this ship, you may move shields to up to 2 of your hull zones from your other hull zones. If you do, the number of shields in a zone cannot exceed a maximum of \"6\". You cannot recover shields while any zone is greater than its maximum shield value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc75-cruiser"}},{"id":"avenger-title","title":"Avenger","points":5,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"While attacking, you may exhaust this card. If you do, the defender cannot spend more than 1 exhausted defense token during this attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"imperial-star-destroyer"}},{"id":"beast-of-burden-title","title":"Beast of Burden","points":6,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"When you activate you may exhaust this card and spend 1 or more of your Defense Tokens to choose the same number of Defense Tokens of a friendly ship at distance 1-3 and ready those Defense Tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"hardcell-class"}},{"id":"bright-hope-title","title":"Bright Hope","points":2,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While defending against an attack that does not target your rear hull zone, before you suffer damage reduce the total damage by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gr75-rebel-transport"}},{"id":"cataclysm-title","title":"Cataclysm","points":5,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"After the start of the Ship Phase, you may spend 1 :confire: to place your targeting token within your special firing arc within the range specified by one of your Ignition keywords.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"onager-class"}},{"id":"centicore-title","title":"Centicore","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When another friendly ship resolves a :squadron: command, up to 2 of the squadrons it activates can be at close-medium range of you.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"arquitens-class-cruiser"}},{"id":"chimaera-title","title":"Chimaera","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"You gain 1 :fleet-command: icon in your upgrade bar. You cannot equip this card if you have a :fleet-command: icon in your upgrade bar. At the start of the Command Phase, you may discard 1 :fleet-command: upgrade card you have equipped and replace it with another :fleet-command: upgrade card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":["fleet-command"],"disabled_upgrades":[],"enabled_upgrades":["fleet-command"],"flagship":false,"bound_ship":"imperial-star-destroyer"}},{"id":"concord-title","title":"Concord","points":12,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"Mark I only.\nAfter you deploy, gain 1 :salvo: defense token.\nWhile defending, if your speed is 0, during your Spend Defense Tokens step, you can spend 1 defense token.","restrictions":{"traits":["starhawk-mark-i"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"starhawk-class-battleship"}},{"id":"corrupter-title","title":"Corrupter","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":":squadron:: The speed of each squadron with BOMBER you activate is increased by 1 until the end of its activation","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"victory-star-destroyer"}},{"id":"corvus-title","title":"Corvus","points":2,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"After deploying fleets you may redeploy this ship within your deployment zone.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"raider-class-corvette"}},{"id":"defiance-title","title":"Defiance","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While attacking a ship that has already activated this round, add 1 die of any color to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80h-cruiser"}},{"id":"demolisher-title","title":"Demolisher","points":10,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"During your Attack step, you can perform only 1 attack.\nYou can perform 1 of your attacks after you execute your first maneuver during your activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gladiator-class-star-destroyer"}},{"id":"devastator-title","title":"Devastator","points":10,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"Once per round, while attacking from your front hull zone, you may add 1 blue die to your attack pool for each of your discarded defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"imperial-star-destroyer"}},{"id":"dodonnas-pride-title","title":"Dodonna's Pride","points":4,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"BLUE :crit: Cancel all attack dice to deal 1 faceup damage card to the defender.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"cr90-corvette"}},{"id":"dominator-title","title":"Dominator","points":7,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When attacking at close-medium range, you may spend up to 2 shields from any of your hull zones to add that number of blue dice to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"victory-star-destroyer"}},{"id":"eclipse-title","title":"Eclipse","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When an enemy ship overlaps you, the enemy ship suffers a faceup damage card instead of a facedown damage card.","restrictions":{"traits":["star-dreadnought"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"endeavor-title","title":"Endeavor","points":4,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"At the start of the first round, gain 1 :contain: defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80l-cruiser"}},{"id":"executor-title","title":"Executor","points":2,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"You can be assigned any number of command tokens of any types, instead of a number of command tokens equal to your command value.","restrictions":{"traits":["star-dreadnought"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"fb-88-title","title":"FB-88","points":4,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"Before you reveal a command, you may discard your top command dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"pelta-class"}},{"id":"foremans-labor-title","title":"Foreman's Labor","points":5,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"Before you suffer damage from an attack, if the defending hull zone has at least 1 shield remaining, you may exhaust this card to reduce the total damage by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"hardcell-class"}},{"id":"foresight-title","title":"Foresight","points":10,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"When you resolve the :evade: defense effect, you can affect 1 additional die. When you resolve the :redirect: defense effect, you can choose 1 additional adjacent hull zone to suffer damage.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc30c-frigate"}},{"id":"gallant-haven-title","title":"Gallant Haven","points":8,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"Before a friendly squadron at distance 1 suffers damage from an attack, reduce the total damage by 1, to a minimum of 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"assault-frigate-mark-ii"}},{"id":"garels-honor-title","title":"Garel's Honor","points":4,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"When you overlap an enemy ship, the enemy ship suffers a faceup damage card instead of a facedown damage card.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"hammerhead-corvette"}},{"id":"gilded-aegis-title","title":"Gilded Aegis","points":5,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"At the end of Command Phase or Ship Phase, you may discard a :redirect: defense token to move shields to 1 of your hull zones. If you do, the number if shields in that zone cannot exceed a maximum of \"6\". You cannot recover shields in that zone while it is greater than its maximum shield value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"recusant-class-destroyer"}},{"id":"hand-of-justice-title","title":"Hand of Justice","points":2,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"Before you reveal a command, you may exhaust this card to choose another friendly ship at distance 1-5 and ready 1 of its defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"arquitens-class-cruiser"}},{"id":"harrow-title","title":"Harrow","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"You gain 1 additional :support-team: icon in your upgrade bar.\nWhen you execute a speed-1 maneuver, during your Determine Course step, you may change your first yaw value to \"II\" until the end of your activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["support-team"],"flagship":false,"bound_ship":"victory-star-destroyer"}},{"id":"home-one-title","title":"Home One","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While another friendly ship at distance 1-5 is attacking, it may change 1 die to a face with an :accuracy: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80h-cruiser"}},{"id":"impetuous-title","title":"Impetuous","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"At the end of your Attack Step, choose 1 of your hull zones. You may perform an attack against 1 enemy squadron from that hull zone, even if you have already attacked from that zone this round.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"raider-class-corvette"}},{"id":"implacable-title","title":"Implacable","points":4,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"Before a friendly ship or squadron at distance 1-2 suffers damage from an attack, you may exhaust this card and spend up to 2 shields from your front hull zone to reduce the total damage by that amount.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"acclamator-assault-ship"}},{"id":"independence-title","title":"Independence","points":8,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":":squadron: Each squadron you activate may increase its speed to 4 until the end of its activation. Squadrons that change speed in this way cannot attack this activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80h-cruiser"}},{"id":"insidious-title","title":"Insidious","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"The black dice in your battery armament can be used at medium range. This effect applies only while attacking the rear hull zone of a ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gladiator-class-star-destroyer"}},{"id":"instigator-title","title":"Instigator","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"Enemy squadrons at distance 1 are treated as if they are engaged by 2 additional squadrons, even if they are not currently engaged.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"raider-class-corvette"}},{"id":"interdictor-title","title":"Interdictor","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When a ship activates, you may exhaust this card to ready 1 other upgrade card equipped to this ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"interdictor-cruiser"}},{"id":"invincible-title","title":"Invincible","points":5,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"You gain 1 additional :defensive retrofit: icon in your upgrade bar.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["defensive-retro"],"flagship":false,"bound_ship":"providence-class"}},{"id":"invisible-hand-title","title":"Invisible Hand","points":8,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"While deploying fleets, if you are in the play area, when you would deploy a squadron with SWARM, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons this way. :squadron: : Choose any number of squadrons set aside with this card. Then place them within distance 1-3 of you. During your activation, those squadrons cannot move, and if they have AI, may increase their AI value by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"providence-class"}},{"id":"jainas-light-title","title":"Jaina's Light","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"You can ignore the effects of overlapping obstacles.\nYour attacks cannot be obstructed.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"cr90-corvette"}},{"id":"liberator-title","title":"Liberator","points":2,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"You gain 1 additional :fleet-command: icon in you upgrade bar.\nYou cannot equip this card if you have a :fleet-command: icon in your upgrade bar.\nYou cannot spend a command token to resolve a :fleet-command: card's effect.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":["fleet-command"],"disabled_upgrades":[],"enabled_upgrades":["fleet-command"],"flagship":false,"bound_ship":"cr90-corvette"}},{"id":"liberty-title","title":"Liberty","points":3,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":":squadron:: If you spent a :squadron: token, you may activate 1 additional squadron.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80l-cruiser"}},{"id":"lucid-voice-title","title":"Lucid Voice","points":6,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"Treat your rear hull zone's printed battery armament as 3 red dice. The battery armament of your left and right hull zones are each increased by 1 black die and decreased by 1 blue die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"providence-class"}},{"id":"mon-karren-title","title":"Mon Karren","points":6,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":":confire:: While attacking a ship, the defender cannot spend more than 1 defense token during this attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc80l-cruiser"}},{"id":"nevoota-bee-title","title":"Nevoota Bee","points":5,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":":squadron:: Each non-unique squadron that you activate gains swarm until the end of its activation. Each squadron with swarm that you activate may reroll 1 die while attacking a ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"acclamator-assault-ship"}},{"id":"nova-defiant-title","title":"Nova Defiant","points":4,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"When you are deployed, you must choose 1 of each type of command token for this card.\nYour command value is increased to 4.\nYou can be assigned more than 1 of each type of command token.\nWhen you reveal a command, you may discard all of the tokens from this card to gain them.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"recusant-class-destroyer"}},{"id":"paragon-title","title":"Paragon","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While attacking a ship you have already attacked this round, add 1 black die to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"assault-frigate-mark-ii"}},{"id":"patriot-fist-title","title":"Patriot Fist","points":6,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"While attacking a ship at medium-long range, if this is your first attack during your activation, you may add 2 blue dice to your attack pool. If you do, you cannot attack again during this activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"recusant-class-destroyer"}},{"id":"phoenix-home-title","title":"Phoenix Home","points":3,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"You gain 1 additional :officer: icon in your upgrade bar. You can be assigned up to 4 command tokens instead of a number of command tokens equal to your command value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["officer"],"flagship":false,"bound_ship":"pelta-class"}},{"id":"profundity-title","title":"Profundity","points":7,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"Before deploying fleets, you may set aside 1 small ship with a command value of 1.\nAt the start of any round, you may deploy the set-aside ship at distance 1. You may un-equip up to 1 :commander: and 1 :officer: upgrade cards and equip them to it (if able).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"mc75-cruiser"}},{"id":"pursuant-title","title":"Pursuant","points":2,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When you reveal a command other than a :squadron: command, you may discard this card to resolve a :squadron: Command. You treat this command as if you spent a :squadron: dial.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"quasar-fire-class-cruiser-carrier"}},{"id":"quantum-storm-title","title":"Quantum Storm","points":1,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":":nav:: After you execute a maneuver, you may exhaust this card to execute a 1-speed maneuver with a yaw of \"-\".","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gr75-rebel-transport"}},{"id":"radiant-vii-title","title":"Radiant VII","points":1,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"You gain 1 :fleet-support: icon in your upgrade bar.\nYou cannot equip :turbolaser: or :ordnance: upgrades.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":["turbolaser","ordnance"],"enabled_upgrades":["fleet-support"],"flagship":false,"bound_ship":"consular-class"}},{"id":"rakehell-title","title":"Rakehell","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":":nav:: While executing a 0-speed maneuver, you can resolve clicks of yaw at the speed-0 joint, and are treated as having a yaw value of \"I\" for that maneuver.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"onager-class"}},{"id":"ravager-title","title":"Ravager","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":":confire:: Your :confire: tokens can either reroll 1 attack die or add 1 die to your attack pool. If you add a die, that die must be of a color already in your attack pool.","restrictions":{"traits":["star-dreadnought"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"redemption-title","title":"Redemption","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"When a friendly ship at distance 1-5 resolves a :repair: command, it gains 1 additional engineering point.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"nebulon-b-frigate"}},{"id":"relentless-title","title":"Relentless","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"The total number of command dials that must be assigned to your ship during the Command Phase is reduced by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"imperial-star-destroyer"}},{"id":"resolute-title","title":"Resolute","points":4,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"You must choose at least 2 types of command tokens for this card. After you resolve a command by spending a dial, you may discard 1 matching command token from this card to gain that token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"venator-star-destroyer"}},{"id":"sa-nalaor-title","title":"Sa Nalaor","points":5,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"While defending, if you are at speed 2 or higher, you may spend a defense token to resolve the :evade: defense effect instead of that token's effect. You cannot resolve the :evade: defense effect more than once per attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"munificent-class-frigate"}},{"id":"salvation-title","title":"Salvation","points":7,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"While attacking a ship from your front hull zone, your :crit: icons count as 2 damage instead of 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"nebulon-b-frigate"}},{"id":"sovereign-title","title":"Sovereign","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"At the start of Ship Phase, you may exhaust this card to discard 1 command token from up to 3 friendly ships at distance 1-5. If you do, each of those ships may gain 1 command token of any type.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"imperial-star-destroyer"}},{"id":"squall-title","title":"Squall","points":7,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"When you activate, you may choose up to 3 unengaged, friendly squadrons at close-medium range. Those squadrons may move up to distance 2. If they do, they cannot end their movement engaged.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"quasar-fire-class-cruiser-carrier"}},{"id":"stronghold-title","title":"Stronghold","points":3,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"While a friendly squadron with Swarm at distance 1-2 is defending, the attack is treated as obstructed.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"quasar-fire-class-cruiser-carrier"}},{"id":"sunder-title","title":"Sunder","points":10,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"Blue or Black :crit:: You may discard this card to choose and discard 1 :offensive-retro:, :defensive-retro:, :ordnance:, :ion-cannon:, or :turbolaser: upgrade card equipped to the defender.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"onager-class"}},{"id":"suppressor-title","title":"Suppressor","points":4,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"After an enemy ship ends its activation, if it is at distance 1-3, you may choose and exhaust 1 of its defense tokens.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gozanti-class"}},{"id":"swift-return-title","title":"Swift Return","points":3,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"During your Determine Course step, if you are at distance 1-2 of an obstacle, you may change your speed by 1 or increase 1 yaw value by 1.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"consular-class"}},{"id":"tb-73-title","title":"TB-73","points":5,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"After you deploy, gain 1 additional :evade: defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"pelta-class"}},{"id":"tantive-iv-title","title":"Tantive IV","points":3,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"Before you gain a command token, 1 friendly ship at distance 1-5 may gain that token instead.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"cr90-corvette"}},{"id":"tide-of-progress-xii-title","title":"Tide of Progress XII","points":2,"slot":"title","faction":"separatist","unique":true,"modification":false,"ability":"Before you are dealt a faceup damage card with the SHIP trait, you may exhaust this card to discard that damage card (without resolving its effect).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"munificent-class-frigate"}},{"id":"tranquility-title","title":"Tranquility","points":7,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"While defending, after the Spend Defense Tokens step, if you spent fewer than 2 defense tokens, you may move up to 2 shields from 1 of your hull zones to the defending hull zone. If you do, the number of shields in that zone cannot exceed a maximum of '6'. You cannot recover shields while any zone is greater than its maximum shield value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"venator-star-destroyer"}},{"id":"triumphant-title","title":"Triumphant","points":5,"slot":"title","faction":"republic","unique":true,"modification":false,"ability":"While another friendly non-flotilla ship resolves a :squadron: command, up to 3 squadrons without adept that it activates can be at close range of you (even if the squadrons are beyond close-medium range of that ship). This effect is not active during the first round.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"venator-star-destroyer"}},{"id":"unity-title","title":"Unity","points":10,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"After you deploy, gain 1 :redirect: defense token.\nWhile attacking a squadron, if the defender is engaged with a friendly squadron without the printed Heavy keyword, you may reroll 1 die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"starhawk-class-battleship"}},{"id":"vanguard-title","title":"Vanguard","points":4,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":"You gain 1 additional :weapons-team: icon in your upgrade bar.\nAt the start of the first round, you may replace 1 of your defense tokens with a :redirect: defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":["weapons-team"],"flagship":false,"bound_ship":"nebulon-b-frigate"}},{"id":"vector-title","title":"Vector","points":2,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":":squadron:: The speed of each squadron without heavy you activate is increased by 1, to a maximum of 5, until the end of its activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"gozanti-class"}},{"id":"warlord-title","title":"Warlord","points":8,"slot":"title","faction":"empire","unique":true,"modification":false,"ability":"While attack, you may change 1 die face with an :accuracy: icon to a face with a :hit: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"victory-star-destroyer"}},{"id":"yavaris-title","title":"Yavaris","points":5,"slot":"title","faction":"rebel","unique":true,"modification":false,"ability":":squadron:: Each squadron you activate may choose to only attack during your activation. If it does, while attacking, it may add 1 die to its attack pool of a color already in its attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"nebulon-b-frigate"}},{"id":"mon-calamari-exodus-fleet-title","title":"Mon Calamari Exodus Fleet","points":5,"slot":"title","faction":"rebel","unique":false,"modification":false,"ability":"MC only.\n:repair: : You may choose and exhaust another copy of this card on a friendly ship at distance 1-4. If you do, gain 2 additional engineering points.","restrictions":{"traits":["MC"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"seventh-fleet-star-destroyer-title","title":"Seventh Fleet Star Destroyer","points":5,"slot":"title","faction":"empire","unique":false,"modification":false,"ability":"Star Destroyer only.\nWhile defending against an attack that targets your front hull zone, before you suffer damage, you may choose and exhaust a copy of this card on another friendly ship at distance 1-4 to reduce the total damage by 1.","restrictions":{"traits":["star-destroyer"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"task-force-antilles-title","title":"Task Force Antilles","points":3,"slot":"title","faction":"rebel","unique":false,"modification":false,"ability":"When you suffer damage from an attack, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3. If you do, that ship suffers 1 of your damage instead. While this card is exhausted, you cannot spend engineering points.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"hammerhead-corvette"}},{"id":"task-force-organa-title","title":"Task Force Organa","points":1,"slot":"title","faction":"rebel","unique":false,"modification":false,"ability":"While attacking, you may choose and exhaust a copy of this card on another friendly ship at distance 1-3 to reroll up to 2 attack dice. While this card is exhausted, you cannot attack ships.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":"hammerhead-corvette"}},{"id":"dby-827-heavy-turbolaser","title":"DBY-827 Heavy Turbolaser","points":3,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While performing a :salvo: attack, you may change 1 die to a face with a :critical: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"dual-turbolaser-turrets","title":"Dual Turbolaser Turrets","points":4,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nWhile attacking you may exhaust this card to add 1 red die to your attack pool. If you do, remove 1 die from the attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"enhanced-armament","title":"Enhanced Armament","points":10,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nThe battery armaments for your left and right hull zones are increased by 1 red die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"h9-turbolasers","title":"H9 Turbolasers","points":8,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nWhile attacking, you may change 1 die face with a :hit: or :crit: icon to a face with an :accuracy: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"heavy-fire-zone","title":"Heavy Fire Zone","points":2,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a squadron, before you gather dice, if the defender is not engaged with a friendly squadron you may replace all of the blue dice in your anti-squadron armament with red dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"heavy-turbolaser-turrets","title":"Heavy Turbolaser Turrets","points":4,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, the :brace: defense effect cannot reduce the damage total by more than 1 unless it is the only defense token spent by the defender during the attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"linked-turbolaser-towers","title":"Linked Turbolaser Towers","points":7,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a squadron, you may reroll 1 red die in your attack pool.\nWhile attacking a ship, if you have the bombard tag, you may reroll 1 red die in your attack pool.\nDuring your activation, while attacking the first squadron during an attack, you may exhaust this card to add 2 dice of any color to your attack pool. If you do, you cannot declare additional squadron targets for this attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"quad-battery-turrets","title":"Quad Battery Turrets","points":5,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nWhile attacking a ship with a higher speed than yours, you may add 1 blue die to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"quad-turbolaser-cannons","title":"Quad Turbolaser Cannons","points":10,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nWhile attacking, if at least 1 red die face has an :accuracy: icon, add 1 red die set to the :accuracy: icon to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"slaved-turrets","title":"Slaved Turrets","points":6,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nYou cannot attack more than once per round. While attacking a ship, add 1 red die to your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"spinal-armament","title":"Spinal Armament","points":9,"slot":"turbolasers","faction":"neutral","unique":false,"modification":true,"ability":"_Modification_. \nThe battery armaments for your front and rear hull zones are increased by 1 red die.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"swivel-mount-batteries","title":"Swivel-Mount Batteries","points":8,"slot":"turbolasers","faction":["republic","separatist"],"unique":false,"modification":true,"ability":"_Modification_. \nWhen you reveal a command, you may exhaust this card to choose 1 of your hull zones and mark it with a focus token. While attacking a ship from that hull zone, add 1 die of any color from an adjacent hull zone's armament to your attack pool. While attacking from adjacent hull zones, remove 1 die from your attack pool. When you ready this card, remove that focus token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"turbolaser-reroute-circuits","title":"Turbolaser Reroute Circuits","points":7,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, you may exhaust this card and spend 1 :evade: defense token to change 1 red die to a face with a :critical: icon or 2 :hit: icons.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"xi7-turbolasers","title":"XI7 Turbolasers","points":6,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, if the defender spends a :redirect: token, it cannot suffer more than 1 damage on each hull zone other than the defending hull zone when it resolves the :redirect: defense effect.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"xx-9-turbolasers","title":"XX-9 Turbolasers","points":2,"slot":"turbolasers","faction":"neutral","unique":false,"modification":false,"ability":":critical:: The first 2 damage cards dealt to the defender by this attack are dealt faceup.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"caitken-and-shollan","title":"Caitken and Shollan","points":6,"slot":"weapons-team","faction":"rebel","unique":true,"modification":false,"ability":"While attacking, you may exhaust this card to reroll any number of dice of 1 color.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"gunnery-chief-varnillian","title":"Gunnery Chief Varnillian","points":6,"slot":"weapons-team","faction":"empire","unique":true,"modification":false,"ability":"After you deploy, place 1 red die set to a blank face on this card. If you are the second player, set it to any face instead.\nWhile attacking a ship, you may spend 1 die from the attack pool to exchange it with the die on this card. Both dice remain set to their current faces.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"clone-gunners","title":"Clone Gunners","points":4,"slot":"weapons-team","faction":"republic","unique":false,"modification":false,"ability":":confire:: You may discard a :confire: token assigned to another friendly ship at distance 1-5 of the defender. If you do, add 1 blue die set to the :accuracy: to your attack pool.","restrictions":{"traits":["clone"],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"fire-control-team","title":"Fire-Control Team","points":2,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"During the Resolve Damage Step, you may exhaust this card to resolve 1 additional critical effect. You cannot resolve the same critical effect twice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"flight-controllers","title":"Flight Controllers","points":6,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":":squadron:: When a squadron you activate attacks, before gathering dice, increase its anti-squadron armament by 1 blue die until the end of the attack.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"gunnery-team","title":"Gunnery Team","points":7,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":":confire:: The next attack you perform this activation can be performed from this hull zone. Each of your hull zones cannot target the same ship or squadron more than once during your activation.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"local-fire-control","title":"Local Fire Control","points":4,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"After you deploy, you must replace 1 of your defense tokens with a :salvo: defense token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ordnance-experts","title":"Ordnance Experts","points":4,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, you may reroll up to 2 black dice.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"ruthless-strategists","title":"Ruthless Strategists","points":4,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"After attacking a squadron, you may deal 1 damage to a friendly squadron engaged with the defender. If you do, the defender suffers 1 damage.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"sensor-team","title":"Sensor Team","points":5,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, you may exhaust this card and spend 1 die to change 1 of your dice to a face with an :accuracy: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"veteran-gunners","title":"Veteran Gunners","points":5,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"While attacking, you may exhaust this card to reroll all dice in your attack pool.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"weapons-battery-techs","title":"Weapons Battery Techs","points":4,"slot":"weapons-team","faction":"neutral","unique":false,"modification":false,"ability":"While attacking a ship, you may change 1 die face with a :accuracy: icon to a face with :crit: icon.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"cham-syndulla-boarding-team","title":"Cham Syndulla","points":5,"slot":"offensive-retrofit","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. If you do you may choose a new command for each command dial assigned to that ship. Then you may choose a new command dial for each of those command dials to be set to.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"darth-vader-boarding-team","title":"Darth Vader","points":3,"slot":"offensive-retrofit","faction":"empire","unique":true,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 non-:commander: upgrade card equipped to that ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"jyn-erso-boarding-team","title":"Jyn Erso","points":4,"slot":"offensive-retrofit","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. If that ship has no raid tokens, it gains 2 raid tokens of your choice. If that ship has an objective token, you may also gain 1 victory token.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"shriv-surgaav-boarding-team","title":"Shriv Surgaav","points":4,"slot":"offensive-retrofit","faction":"rebel","unique":true,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. Choose and discard 1 :weapons-team:, :support-team:, :offensive-retro:, :defensive-retro:, :ordnance:, :ion-cannon:, or :turbolaser: upgrade card equipped to that ship.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"boarding-engineers-boarding-team","title":"Boarding Engineers","points":2,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. Look at its facedown damage cards and flip a number of them faceup up to your engineering value (one at a time).","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}},{"id":"boarding-troopers-boarding-team","title":"Boarding Troopers","points":3,"slot":"offensive-retrofit","faction":"neutral","unique":false,"modification":false,"ability":"When you reveal a command, you may discard a :squadron: dial or token and this card to choose 1 enemy ship at close range. Choose and spend a number of its defense tokens up to your squadron value.","restrictions":{"traits":[],"size":[],"disqualified_upgrades":[],"disabled_upgrades":[],"enabled_upgrades":[],"flagship":false,"bound_ship":null}}],"squadrons":[{"id":"ig-88-ig-2000","title":"IG-88","points":19,"faction":"empire","unique":true,"keywords":["counter","rogue"],"ability_text":"You ignore the escort and counter keywords on enemy squadrons.","stats":{"hull":5,"speed":5,"defenseTokens":["Scatter"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"ig-88b-ig-2000b","title":"IG-88B","points":19,"faction":"empire","unique":true,"keywords":["counter","rogue"],"ability_text":"At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may perform an anti-squadron attack against each enemy squadron at distance 1. Treat these attacks as obstructed.","stats":{"hull":5,"speed":5,"defenseTokens":["Scatter"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"aggressor-assault-fighter","title":"Aggressor Assault Fighter","points":15,"faction":"empire","unique":false,"keywords":["counter","rogue"],"ability_text":"","stats":{"hull":5,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"boba-fett-slave-i","title":"Boba Fett","points":24,"faction":"empire","unique":true,"keywords":["bomber","rogue"],"ability_text":"When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"hondo-ohnaka-slave-i","title":"Hondo Ohnaka","points":24,"faction":"empire","unique":true,"keywords":["bomber","grit","rogue"],"ability_text":"During your activation, instead of attacking, you may toggle the activation slider of 1 squadron at distance 1 to the activated side. If it was already activated, you may place it anywhere at distance 1 of you.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"firespray-31","title":"Firespray-31","points":18,"faction":"empire","unique":false,"keywords":["bomber","rogue"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"tel-trevura-jumpmaster-5000","title":"Tel Trevura","points":17,"faction":"empire","unique":true,"keywords":["grit","rogue"],"ability_text":"While you have a readied defense token, you gain ESCORT.\nAfter defending against an attack, if you discarded a defense token, you may recover up to 3 hull (even if you would be destroyed).","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"dengar-punishing-one","title":"Dengar","points":20,"faction":"empire","unique":true,"keywords":["intel","swarm"],"ability_text":"While another friendly squadron is at distance 1-2, it has COUNTER 1 or increases its COUNTER value by 1.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"jumpmaster-5000","title":"JumpMaster 5000","points":12,"faction":"empire","unique":false,"keywords":["intel","swarm"],"ability_text":"","stats":{"hull":4,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"colonel-jendon-lambda-class-shuttle","title":"Colonel Jendon","points":23,"faction":"empire","unique":true,"keywords":["heavy","relay"],"ability_text":"During your activation, instead of attacking, you may choose 1 friendly squadron at distance 1-2. That squadron may perform an attack (even if it has already activated).","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":0,"black":2},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"lambda-class-shuttle","title":"Lambda-class Shuttle","points":15,"faction":"empire","unique":false,"keywords":["heavy","relay","strategic"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":0,"black":2},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"gar-saxon-mandalorian-gauntlet-fighter","title":"Gar Saxon","points":20,"faction":"empire","unique":true,"keywords":["assault","rogue"],"ability_text":"When an enemy squadron with INTEL or RELAY at distance 1 activates, it suffers 1 damage.","stats":{"hull":7,"speed":4,"defenseTokens":["Brace"],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"mandalorian-gauntlet-fighter","title":"Mandalorian Gauntlet Fighter","points":18,"faction":"empire","unique":false,"keywords":["assault","rogue"],"ability_text":"","stats":{"hull":7,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":1},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"zertik-strom-tie-advanced-squadron","title":"Zertik Strom","points":15,"faction":"empire","unique":true,"keywords":["escort"],"ability_text":"While attacking, you may choose another friendly squadron at distance 1. If you do, that squadron suffers 1 damage and you may reroll any number of attack dice","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":3,"blue":0,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"darth-vader-tie-advanced-squadron","title":"Darth Vader","points":21,"faction":"empire","unique":true,"keywords":["escort"],"ability_text":"While attacking, each of your :crit: icons adds 1 damage to the damage total.","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"tempest-squadron-tie-advanced-squadron","title":"Tempest Squadron","points":13,"faction":"empire","unique":true,"keywords":["bomber","escort"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"tie-advanced-squadron","title":"TIE Advanced Squadron","points":12,"faction":"empire","unique":false,"keywords":["escort"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"captain-jonus-tie-bomber-squadron","title":"Captain Jonus","points":16,"faction":"empire","unique":true,"keywords":["bomber","grit","heavy"],"ability_text":"While a friendly ship is attacking a ship at distance 1 of you, it may change 1 die to a face with an :accuracy: icon.","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":0,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"gamma-squadron-tie-bomber-squadron","title":"Gamma Squadron","points":10,"faction":"empire","unique":true,"keywords":["bomber","grit"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":0,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"major-rhymer-tie-bomber-squadron","title":"Major Rhymer","points":16,"faction":"empire","unique":true,"keywords":["bomber","heavy"],"ability_text":"Friendly squadrons at distance 1 can attack enemy ships at close range using all dice in their battery armament.","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":1,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"tie-bomber-squadron","title":"TIE Bomber Squadron","points":9,"faction":"empire","unique":false,"keywords":["bomber","heavy"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":0,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"maarek-stele-tie-defender-squadron","title":"Maarek Stele","points":21,"faction":"empire","unique":true,"keywords":["bomber","grit"],"ability_text":"While attacking, you may change 1 die to a face with a :crit: icon.","stats":{"hull":6,"speed":5,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"darth-vader-tie-defender-squadron","title":"Darth Vader","points":25,"faction":"empire","unique":true,"keywords":["adept","bomber","rogue"],"ability_text":"While attacking a unique squadron, each of your :crit: icons adds 1 damage to the damage total.","stats":{"hull":6,"speed":5,"defenseTokens":["Brace","Evade"],"antiSquad":{"red":1,"blue":1,"black":2},"antiShip":{"red":2,"blue":0,"black":0}}},{"id":"tie-defender-squadron","title":"TIE Defender Squadron","points":16,"faction":"empire","unique":false,"keywords":["bomber"],"ability_text":"","stats":{"hull":6,"speed":5,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"howlrunner-tie-fighter-squadron","title":"Howlrunner","points":16,"faction":"empire","unique":true,"keywords":["swarm"],"ability_text":"While another friendly squadron with SWARM at distance 1 is attacking a squadron, it may add 1 blue die to its attack pool.","stats":{"hull":3,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"mauler-mithel-tie-fighter-squadron","title":"Mauler Mithel","points":15,"faction":"empire","unique":true,"keywords":["swarm"],"ability_text":"After you move, each squadron engaged with you suffers 1 damage.","stats":{"hull":3,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"black-squadron-tie-fighter-squadron","title":"Black Squadron","points":9,"faction":"empire","unique":true,"keywords":["counter","escort"],"ability_text":"","stats":{"hull":3,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"valen-rudor-tie-fighter-squadron","title":"Valen Rudor","points":13,"faction":"empire","unique":true,"keywords":["swarm"],"ability_text":"While an enemy squadron is engaged with another squadron, it cannot attack you.","stats":{"hull":3,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":0,"black":3},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"tie-fighter-squadron","title":"TIE Fighter Squadron","points":8,"faction":"empire","unique":false,"keywords":["swarm"],"ability_text":"","stats":{"hull":3,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"soontir-fel-tie-interceptor-squadron","title":"Soontir Fel","points":18,"faction":"empire","unique":true,"keywords":["counter","swarm"],"ability_text":"After a squadron you are engaged with performs a non-COUNTER attack, it suffers 1 damage if it did not attack you.","stats":{"hull":3,"speed":5,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"saber-squadron-tie-interceptor-squadron","title":"Saber Squadron","points":12,"faction":"empire","unique":true,"keywords":["snipe","swarm"],"ability_text":"","stats":{"hull":3,"speed":5,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"vult-skerris-tie-interceptor-squadron","title":"Vult Skerris","points":18,"faction":"empire","unique":true,"keywords":["counter","swarm"],"ability_text":"During the squadron phase, you cannot attack unless you are performing a COUNTER attack.","stats":{"hull":3,"speed":5,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"ciena-ree-tie-interceptor-squadron","title":"Ciena Ree","points":17,"faction":"empire","unique":true,"keywords":["counter","swarm"],"ability_text":"While you are defending, the attack is treated as obstructed.","stats":{"hull":3,"speed":5,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"tie-interceptor-squadron","title":"TIE Interceptor Squadron","points":11,"faction":"empire","unique":false,"keywords":["counter","swarm"],"ability_text":"","stats":{"hull":3,"speed":5,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"whisper-tie-phantom-squadron","title":"Whisper","points":18,"faction":"empire","unique":true,"keywords":["cloak"],"ability_text":"After defending against an attack, if you spent a defense token, you may move up to distance 1, even if you are engaged.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":2,"blue":0,"black":0}}},{"id":"tie-phantom-squadron","title":"TIE Phantom Squadron","points":14,"faction":"empire","unique":false,"keywords":["cloak"],"ability_text":"","stats":{"hull":4,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":2,"blue":0,"black":0}}},{"id":"morna-kee-vt-49-decimator","title":"Morna Kee","points":27,"faction":"empire","unique":true,"keywords":["counter","rogue"],"ability_text":"While attacking, you may spend 1 defense token to reroll any number of dice in your attack pool. 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If you do, each other enemy squadron at distance 1 of the defender suffers 1 damage.","stats":{"hull":5,"speed":2,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":1},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"keyan-farlander-b-wing-squadron","title":"Keyan Farlander","points":18,"faction":"rebel","unique":true,"keywords":["bomber"],"ability_text":"While attacking a ship, if the defending hull zone has no shields, you may reroll any number of dice in your attack pool.","stats":{"hull":5,"speed":2,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":2}}},{"id":"b-wing-squadron","title":"B-Wing Squadron","points":14,"faction":"rebel","unique":false,"keywords":["bomber"],"ability_text":"","stats":{"hull":5,"speed":2,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"corran-horn-e-wing-squadron","title":"Corran Horn","points":22,"faction":"rebel","unique":true,"keywords":["bomber","rogue","snipe"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"e-wing-squadron","title":"E-wing Squadron","points":14,"faction":"rebel","unique":false,"keywords":["bomber","snipe"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"kanan-jarrus-hwk-290","title":"Kanan Jarrus","points":19,"faction":"rebel","unique":true,"keywords":["assault","cloak","rogue"],"ability_text":"While attacking a ship, you may spend 1 die with a :crit: icon. If you do, the defender gains 1 raid token of your choice.","stats":{"hull":4,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"jan-ors-moldy-crow","title":"Jan Ors","points":19,"faction":"rebel","unique":true,"keywords":["counter","intel"],"ability_text":"While a friendly squadron at distance 1-2 is defending, it can spend your defense tokens.","stats":{"hull":4,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"hwk-290","title":"HWK-290","points":12,"faction":"rebel","unique":false,"keywords":["counter","intel"],"ability_text":"","stats":{"hull":4,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"ketsu-onyo-shadow-caster","title":"Ketsu Onyo","points":22,"faction":"rebel","unique":true,"keywords":["bomber","grit","rogue"],"ability_text":"While an enemy squadron is at distance 1, its speed is reduced by 2 to a minimum of 1.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"lancer-class-pursuit-craft","title":"Lancer-class Pursuit Craft","points":14,"faction":"rebel","unique":false,"keywords":["bomber","grit","rogue"],"ability_text":"","stats":{"hull":4,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"fenn-rau-mandalorian-gauntlet-fighter","title":"Fenn Rau","points":24,"faction":"rebel","unique":true,"keywords":["assault","escort"],"ability_text":"When you are chosen to activate by a Squadron command, after the activation is resolved, choose up to 2 non-unique squadrons at Distance 1. The chosen squads may activate as if they were chosen by the Squadron command.","stats":{"hull":7,"speed":4,"defenseTokens":["Brace"],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"nym-havoc","title":"Nym","points":21,"faction":"rebel","unique":true,"keywords":["bomber","grit"],"ability_text":"Blue :crit: : If the defender is a ship, you may choose and discard 1 of its defense tokens.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"malee-hurra-scurrg-h-6-bomber","title":"Malee Hurra","points":21,"faction":"rebel","unique":true,"keywords":["bomber","grit"],"ability_text":"Once per activation, while a friendly ship is attacking a ship at distance 1 of you and you are engaged by 1 or fewer squadrons, the attacker may spend 1 die to change 1 die to a face with a :crit: icon.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":1,"blue":1,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"scurrg-h-6-bomber","title":"Scurrg H-6 Bomber","points":16,"faction":"rebel","unique":false,"keywords":["bomber","grit","heavy"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"hera-syndulla-ghost","title":"Hera Syndulla","points":28,"faction":"rebel","unique":true,"keywords":["grit","rogue"],"ability_text":"At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain ROGUE until the end of the round.","stats":{"hull":8,"speed":3,"defenseTokens":["Brace"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"vcx-100-freighter","title":"VCX-100 Freighter","points":15,"faction":"rebel","unique":false,"keywords":["heavy","relay","strategic"],"ability_text":"","stats":{"hull":8,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"wedge-antilles-x-wing-squadron","title":"Wedge Antilles","points":19,"faction":"rebel","unique":true,"keywords":["bomber","escort"],"ability_text":"While attacking an activated squadron, you may add 2 blue dice to your attack pool.","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"hera-syndulla-x-wing-squadron","title":"Hera Syndulla","points":23,"faction":"rebel","unique":true,"keywords":["bomber","dodge"],"ability_text":"While a friendly squadron that has ESCORT is at distnace 1-2, it has ADEPT 1","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":1,"blue":2,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"luke-skywalker-x-wing-squadron","title":"Luke Skywalker","points":20,"faction":"rebel","unique":true,"keywords":["bomber","escort"],"ability_text":"When attacking a ship, treat the defender as having no shields.","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"biggs-darklighter-x-wing-squadron","title":"Biggs Darklighter","points":19,"faction":"rebel","unique":true,"keywords":["bomber","escort"],"ability_text":"Before a friendly squadron with ESCORT at distance 1 suffers damage during an attack, you may reduce the total damage by 1. If you do, choose a frienly squadron with ESCORT at distance 1. That squadron suffers 1 damage.","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"rogue-squadron-x-wing-squadron","title":"Rogue Squadron","points":14,"faction":"rebel","unique":true,"keywords":["bomber","rogue"],"ability_text":"","stats":{"hull":5,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"x-wing-squadron","title":"X-wing Squadron","points":13,"faction":"rebel","unique":false,"keywords":["bomber","escort"],"ability_text":"","stats":{"hull":5,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"dutch-vander-y-wing-squadron","title":"Dutch Vander","points":16,"faction":"rebel","unique":true,"keywords":["bomber","heavy"],"ability_text":"When a squadron you attack suffers at least 1 damage, you may toggle its activation slider to the activated side. If it was already activated, it suffers 1 additional damage instead.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"gold-squadron-y-wing-squadron","title":"Gold Squadron","points":12,"faction":"rebel","unique":true,"keywords":["bomber"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"norra-wexley-y-wing-squadron","title":"Norra Wexley","points":17,"faction":"rebel","unique":true,"keywords":["bomber"],"ability_text":"Friendly squadrons with Bomber at distance 1 gain: \":crit:: The defending hull zone loses 1 shield.\"","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"y-wing-squadron","title":"Y-Wing Squadron","points":10,"faction":"rebel","unique":false,"keywords":["bomber","heavy"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"lando-calrissian-millennium-falcon","title":"Lando Calrissian","points":24,"faction":"rebel","unique":true,"keywords":["grit","rogue"],"ability_text":"While attacking, you may discard a defense token to set 1 die to any face. That die cannot be modified again.\nWhile defending you may spend 1 of your defense tokens to force the attacker to reroll 1 or more dice of your choice.","stats":{"hull":7,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":1,"blue":2,"black":1},"antiShip":{"red":1,"blue":1,"black":0}}},{"id":"han-solo-millennium-falcon","title":"Han Solo","points":26,"faction":"rebel","unique":true,"keywords":["grit","rogue"],"ability_text":"At the start of the Ship Phase, you may activate as if you were activated by a :squadron: command.","stats":{"hull":7,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":1,"black":1}}},{"id":"yt-1300","title":"YT-1300","points":13,"faction":"rebel","unique":false,"keywords":["counter","escort"],"ability_text":"","stats":{"hull":7,"speed":2,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"dash-rendar-outrider","title":"Dash Rendar","points":24,"faction":"rebel","unique":true,"keywords":["bomber","rogue"],"ability_text":"While attacking, you may reroll 1 die for each enemy squadron or enemy ship at distance 1.","stats":{"hull":6,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"mart-mattin-satos-hammer","title":"Mart Mattin","points":22,"faction":"rebel","unique":true,"keywords":["grit","rogue"],"ability_text":"At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may place 1 proximity mine token at distance 1.","stats":{"hull":6,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"yt-2400","title":"YT-2400","points":16,"faction":"rebel","unique":false,"keywords":["rogue"],"ability_text":"","stats":{"hull":6,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":4,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"lieutenant-blount-z-95-headhunter-squadron","title":"Lieutenant Blount","points":14,"faction":"rebel","unique":true,"keywords":["swarm"],"ability_text":"While another friendly squadron with swarm at distance 1 is attacking a squadron, it may reroll 1 die (in addition to any dice rerolled from swarm).","stats":{"hull":3,"speed":3,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":3,"blue":0,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"z-95-headhunter-squadron","title":"Z-95 Headhunter Squadron","points":7,"faction":"rebel","unique":false,"keywords":["swarm"],"ability_text":"","stats":{"hull":3,"speed":3,"defenseTokens":[],"antiSquad":{"red":3,"blue":0,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"odd-ball-arc-170-starfighter-squadron","title":"Odd Ball","points":20,"faction":"republic","unique":true,"keywords":["bomber","counter"],"ability_text":"While attacking, if you moved during this activation, you may reroll up to 2 dice.","stats":{"hull":7,"speed":2,"defenseTokens":["Brace","Evade"],"antiSquad":{"red":0,"blue":2,"black":1},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"arc-170-starfighter-squadron","title":"ARC-170 Starfighter Squadron","points":15,"faction":"republic","unique":false,"keywords":["bomber","counter"],"ability_text":"","stats":{"hull":7,"speed":2,"defenseTokens":[],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"anakin-skywalker-btl-b-y-wing-squadron","title":"Anakin Skywalker","points":18,"faction":"republic","unique":true,"keywords":["adept","bomber","heavy"],"ability_text":"During your activation, you may spend 1 defense token to ignore engagement until the end of your activation.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":3,"black":0},"antiShip":{"red":1,"blue":1,"black":0}}},{"id":"matchstick-btl-b-y-wing-squadron","title":"Matchstick","points":16,"faction":"republic","unique":true,"keywords":["bomber","heavy"],"ability_text":"When a friendly ship resolves a squadron command, if you are in range to be activated, up to 3 of the squadrons with BOMBER it activates can be at distance 1-3 of you.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":1,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"btl-b-y-wing-squadron","title":"BTL-B Y-wing Squadron","points":10,"faction":"republic","unique":false,"keywords":["bomber","heavy"],"ability_text":"","stats":{"hull":6,"speed":3,"defenseTokens":[],"antiSquad":{"red":0,"blue":1,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"luminara-unduli-delta-7-aethersprite-squadron","title":"Luminara Unduli","points":23,"faction":"republic","unique":true,"keywords":["adept","counter"],"ability_text":"While an enemy squadron at distance 1 is attacking an non-unique, friendly squadron, the attack is treated as obstructed.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"anakin-skywalker-delta-7-aethersprite-squadron","title":"Anakin Skywalker","points":24,"faction":"republic","unique":true,"keywords":["adept","counter","dodge"],"ability_text":"While attacking a squadron during your activation, at the end of the Resolve Damage step, you may choose up to 2 enemy squadrons at distance 1 of the defender. If the defender was damaged, the chosen squadrons suffer 1 damage.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"ahsoka-tano-delta-7-aethersprite-squadron","title":"Ahsoka Tano","points":23,"faction":"republic","unique":true,"keywords":["adept","counter","grit"],"ability_text":"After you move, you may choose another friendly squadron at distance 1. That squadron performs an attack against an enemy squadron at distance 1 with an anti-squadron armament of 2 blue dice.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"plo-koon-delta-7-aethersprite-squadron","title":"Plo Koon","points":24,"faction":"republic","unique":true,"keywords":["adept","counter"],"ability_text":"Non-unique, friendly squadrons without counter at distance 1 gain counter 1.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"kit-fisto-delta-7-aethersprite-squadron","title":"Kit Fisto","points":24,"faction":"republic","unique":true,"keywords":["adept","counter","intel"],"ability_text":"When you spend a defense token, you may discard it. If you do, reduce the total damage by 3 instead of resolving that token's effect.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"delta-7-aethersprite-squadron","title":"Delta-7 Aethersprite Squadron","points":17,"faction":"republic","unique":false,"keywords":["adept","counter","dodge"],"ability_text":"","stats":{"hull":4,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":3,"black":1},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"kickback-v-19-torrent-squadron","title":"Kickback","points":16,"faction":"republic","unique":true,"keywords":["escort","swarm"],"ability_text":"After you perform an attack, you may move up to distance 1, even if you are engaged.","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"axe-v-19-torrent-squadron","title":"Axe","points":17,"faction":"republic","unique":true,"keywords":["escort","swarm"],"ability_text":"Before another friendly squadron at distance 1 suffers damage during an attack, you may spend 1 defense token to reduce the total damage by 1.","stats":{"hull":5,"speed":3,"defenseTokens":["Brace","Evade"],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"v-19-torrent-squadron","title":"V-19 Torrent Squadron","points":12,"faction":"republic","unique":false,"keywords":["escort","swarm"],"ability_text":"","stats":{"hull":5,"speed":3,"defenseTokens":[],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"general-grievous-belbullab-22-starfighter-squadron","title":"General Grievous","points":22,"faction":"separatist","unique":true,"keywords":["relay","screen"],"ability_text":"While attacking a ship or squadron with no readied defense tokens, each of your Crit adds 1 damage to the total.","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"wat-tambor-belbullab-22-starfighter-squadron","title":"Wat Tambor","points":18,"faction":"separatist","unique":true,"keywords":["escort","relay","screen"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":["Brace","Evade"],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"belbullab-22-starfighter-squadron","title":"Belbullab-22 Starfighter Squadron","points":15,"faction":"separatist","unique":false,"keywords":["relay","screen"],"ability_text":"","stats":{"hull":5,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":2},"antiShip":{"red":0,"blue":1,"black":0}}},{"id":"dis-t81-droid-tri-fighter-squadron","title":"DIS-T81","points":17,"faction":"separatist","unique":true,"keywords":["ai antisquadron","counter","snipe","swarm"],"ability_text":"Your attacks cannot be obstructed.","stats":{"hull":3,"speed":5,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":1,"blue":1,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"phlac-arphocc-prototypes-droid-tri-fighter-squadron","title":"Phlac-Arphocc Prototypes","points":18,"faction":"separatist","unique":true,"keywords":["ai antisquadron","counter","swarm"],"ability_text":"After an enemy squadron ends its activation at distance 1, that squadron suffers 1 damage.","stats":{"hull":3,"speed":5,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":1,"blue":1,"black":1},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"droid-tri-fighter-squadron","title":"Droid Tri-Fighter Squadron","points":11,"faction":"separatist","unique":false,"keywords":["ai antisquadron","counter","swarm"],"ability_text":"","stats":{"hull":3,"speed":5,"defenseTokens":[],"antiSquad":{"red":1,"blue":2,"black":0},"antiShip":{"red":0,"blue":0,"black":1}}},{"id":"jango-fett-slave-i","title":"Jango Fett","points":22,"faction":"separatist","unique":true,"keywords":["bomber","grit","rogue"],"ability_text":"While attacking a unique squadron during your activation, you may deal 1 damage to another friendly squadron at distance 1 of the defender. If you do, you may change 1 die to any face.","stats":{"hull":6,"speed":3,"defenseTokens":["Brace","Brace"],"antiSquad":{"red":2,"blue":1,"black":1},"antiShip":{"red":0,"blue":2,"black":0}}},{"id":"dbs-404-hyena-class-droid-bomber-squadron","title":"DBS-404","points":17,"faction":"separatist","unique":true,"keywords":["ai battery","bomber","heavy"],"ability_text":"While attacking, if you are touching the defender, you may suffer 1 damage to add 1 die to your attack pool of a color that is already in your attack pool.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"baktoid-prototypes-hyena-class-droid-bomber-squadron","title":"Baktoid Prototypes","points":16,"faction":"separatist","unique":true,"keywords":["ai battery","bomber","heavy"],"ability_text":"While attacking a ship, if another friendly squadron with bomber is at distance 1 of the defender, you may change 1 die to a face with a Accuracy icon.","stats":{"hull":4,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"hyena-class-droid-bomber-squadron","title":"Hyena-class Droid Bomber Squadron","points":11,"faction":"separatist","unique":false,"keywords":["ai battery","bomber","heavy"],"ability_text":"","stats":{"hull":4,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":2,"black":0},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"dfs-311-vulture-class-droid-fighter-squadron","title":"DFS-311","points":16,"faction":"separatist","unique":true,"keywords":["ai antisquadron","intel","swarm"],"ability_text":"While you are defending, if the attack is obstructed, you may force the attacker to reroll 1 die of your choice.","stats":{"hull":3,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":1,"blue":0,"black":1},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"haor-chall-prototypes-vulture-class-droid-fighter-squadron","title":"Haor Chall Prototypes","points":16,"faction":"separatist","unique":true,"keywords":["ai antisquadron","swarm"],"ability_text":"Before an enemy ship or squadron at distance 1 moves, you may perform an attack against that ship or squadron even if you are engaged.","stats":{"hull":3,"speed":4,"defenseTokens":["Brace","Scatter"],"antiSquad":{"red":0,"blue":1,"black":1},"antiShip":{"red":1,"blue":0,"black":0}}},{"id":"vulture-class-droid-fighter-squadron","title":"Vulture-class Droid Fighter Squadron","points":8,"faction":"separatist","unique":false,"keywords":["ai antisquadron","swarm"],"ability_text":"","stats":{"hull":3,"speed":4,"defenseTokens":[],"antiSquad":{"red":0,"blue":1,"black":1},"antiShip":{"red":1,"blue":0,"black":0}}}],"objectives":[{"id":"advanced-gunnery","name":"Advanced Gunnery","type":"assault","setup":"After deploying fleets, each player chooses 1 of his ships to be an objective ship, starting with the first player.","special_rule":"The first player's objective ship may perform each of its attacks from the same hull zone. It cannot target the same hull zone or squadron more than once each round with that hull zone. \nThe second player's objective ship may perform each of its attacks from the same hull zone, and it may do so against the same targets.","end_of_round":"","end_of_game":"The fleet point cost of a destroyed objective ship is doubled. Do not double the cost of its upgrade cards."},{"id":"blockade-run","name":"Blockade Run","type":"assault","setup":"The 3' edges of the play area become the player edges. Each player's deployment zone is within 2 range ruler lengths of his edge. The second player places all obstacles. Obstacles must be placed beyond 2 range ruler lengths of both player edges, and beyond distance 1 of other obstacles.","special_rule":"The second player assigns 1 objective token to each of his ships.\nWhen a ship with an objective token is destroyed, the first player gains 1 victory token.","end_of_round":"","end_of_game":"The second player gains 1 victory token for each ship with an objective token within the first player's deployment zone."},{"id":"close-range-intel-scan","name":"Close-Range Intel Scan","type":"assault","setup":"Place obstacles, adding the 2 dust fields, as normal.","special_rule":"While one of the second player's ships is attacking a ship, the attacker may spend 1 die with an :accuracy: icon. If it does, the attacker's owner gains 1 victory token.\nWhile one of the first player's ships is attacking a ship, the attacker may spend 2 dice with :accuracy: icons. If it does, the attacker's owner gains 1 victory token.","end_of_round":"","end_of_game":""},{"id":"ion-storm","name":"Ion Storm","type":"assault","setup":"The second player places all obstacles, excluding the station, beyond distance 5 of both players' edges.","special_rule":"When a ship that does not have an objective token ends its movement beyond distance 2 of any obstacles (or beyond distance 1 if that ship belongs to the first player), assign 1 objective token to that ship. When a ship resolves a :repair: command, it may discard its objective token.\nEach ship has the following critical effect:\n:crit:: If the defender has an objective token, the attacking ship's owner gains 1 victory token. Then choose and discard 1 command token from the defender. If the defender does not have any command tokens, the defending hull zone loses 1 shield instead.","end_of_round":"","end_of_game":""},{"id":"marked-for-destruction","name":"Marked for Destruction","type":"assault","setup":"Place obstacles as normal, adding the 2 dust fields and excluding the station and asteroid fields. Then the second player places the 2 purrgil in the setup area. Each purrgil must be placed beyond distance 1 of all obstacles and beyond 5 of both player's edges.","special_rule":"Each ship has the following critical effect:\n:crit:: If this attack is at close-medium range, remove all objective tokens from enemy ships. Then assign an objective token to the defender.\nAfter a player moves a purrgil, if that purrgil is at distance 1 of a ship with an objective token, that player may choose and discard 1 objective token. Then that ship suffers 1 facedown damage and the opposing fleet's owner gains 1 victory token.","end_of_round":"","end_of_game":"The fleet point cost of a destroyed objective ship is doubled. Do not double the cost of its upgrade cards."},{"id":"most-wanted","name":"Most Wanted","type":"assault","setup":"After deploying fleets, the second player chooses 1 of his ships and 1 of the first player's ships to be objective ships.","special_rule":"While a ship is attacking an objective ship, it may add 1 die of any color that is already in its attack pool to its attack pool.","end_of_round":"","end_of_game":"The fleet point cost of a destroyed objective ship is doubled. Do not double the cost of its upgrade cards."},{"id":"opening-salvo","name":"Opening Salvo","type":"assault","setup":"After deploying fleets, assign 1 objective token to each ship.","special_rule":"The first time a ship performs an attack against another ship, discard the attacker's objective token. If the attacker belongs to the first player, he adds 2 red dice to the attack pool. If the attacker belongs to the second player, he adds 2 dice, each of any color, to the attack pool.","end_of_round":"","end_of_game":"Each player increases his final score by half the fleet point cost of each enemy ship in the play area that has at least 1 damage card, rounded up."},{"id":"precision-strike","name":"Precision Strike","type":"assault","setup":"After deploying fleets, each of the second player's ships gains a :confire: token.","special_rule":"When a squadron with BOMBER or a ship is attacking, it may spend 1 die with a :hit: icon to flip 1 random face-down damage card on the defender faceup. \nAfter a squadron with BOMBER or a ship performs an attack, its owner gains 1 victory token for each damage card that was dealt faceup or flipped faceup during that attack.","end_of_round":"","end_of_game":""},{"id":"rift-assault","name":"Rift Assault","type":"assault","setup":"Place obstacles as normal, adding the gravity rift and excluding the station","special_rule":"While a ship is attacking a ship, if the defender is beyond distance 1 of any obstacles and the defender does not have an objective token, the attacker can spend 1 die with any icon to assign an objective token to the defender.\nWhile a ship with an objective token is defending, during the Resolve Attack Effects step, the attacker can discard that objective token to change 1 die to a face with an :accuracy: icon or 1 :hit: icon and no other icons. If the attacker belongs to the second player, it can change 1 die to a face with any icon. Then the attacker's owner gains 1 victory token","end_of_round":"Each ship at distance 1-2 of the gravity rift that is at speed 1 or lower suffers 1 facedown damage card","end_of_game":""},{"id":"station-assault","name":"Station Assault","type":"assault","setup":"Place obstacles as normal, excluding the station. Then the second player places 2 stations in the setup area. Each station must be placed beyond distance 1 of all obstacles and beyond distance 3 of both players' edges. Both stations are Unarmed Stations; place both Unarmed Station cards near the second player's ship cards.","special_rule":"The first player's ships and squadrons cannot resolve an unarmed station's effect to discard damage cards or recover hull points when they overlap it.","end_of_round":"","end_of_game":"The second player gains 1 victory token for each unarmed station that is not destroyed. The first player gains 1 victory token for each unarmed station that is destroyed."},{"id":"surprise-attack","name":"Surprise Attack","type":"assault","setup":"The second player places the station at distance 1-5 of the first player's edge. Then place the remaining obstacles as normal.\nWhile deploying fleets, the first player must deploy their flagship before deploying any other ships. Their flagship must overlap the station, even if the flagship extends beyond their deployment zone. The first player cannot deploy any ship at a speed greater than half of that ships maximum speed (rounded up).\nAfter deploying fleets, the second player places 3 facedown command dials in a stack on this card","special_rule":"At the start of the Ship Phase during the first, second, and third rounds, the second player reveals the top command dial on this card, and each of the first player's ships gains a raid token matching that dial","end_of_round":"","end_of_game":""},{"id":"targeting-beacons","name":"Targeting Beacons","type":"assault","setup":"After placing obstacles, the players alternate placing a total of 4 objective tokens in the setup area, starting with the second player.","special_rule":"While one of the second player's ships is attacking a ship that is at distance 1-2 of an objective token, the attacker may reroll up to 2 attack dice in the attack pool.","end_of_round":"","end_of_game":""},{"id":"asteroids","name":"Asteroids","type":"campaign","setup":"Place obstacles as normal, replacing the station with 3 additional asteroid fields. There cannot be more than 2 copies of each asteroid field.","special_rule":"When one of the second player's ships overlaps an asteroid field, that obstacle has no effect.","end_of_round":"","end_of_game":""},{"id":"base-defense-armed-station-cc","name":"Base Defense - Armed Station (CC)","type":"campaign","setup":"Place obstacles as normal, excluding the station. Then the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of the first player's edge. The station is an armed station; place the Armed Station card near the second player's ship cards.","special_rule":"The first player's ships and squadrons cannot resolve the armed station's effect to discard damage cards or recover hull points when they overlap it.\nOnce per round, instead of activating a ship, the second player can perform 1 attack with the armed station.","end_of_round":"","end_of_game":""},{"id":"base-defense-armed-station-ritr","name":"Base Defense - Armed Station (RITR)","type":"campaign","setup":"Place obstacles as normal, excluding the station. Then the defending team places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of the assaulting team's edge. The station is an armed station; place the Armed Station card near the defending team's ship cards.","special_rule":"The assaulting team's ships and squadrons cannot resolve the armed station's effect to discard damage cards or recover hull points when they overlap it.\nOnce per round, when it is the defending team's turn to activate, instead of activating a ship, the defending team can perform 1 attack with the armed station.","end_of_round":"","end_of_game":""},{"id":"base-defense-fighter-wing-cc","name":"Base Defense - Fighter Wing (CC)","type":"campaign","setup":"Before deploying fleets, the second player may choose up to 40 fleet points of additional non-unique squadrons and add them to his fleet (even if this exceeds the number of fleet points he could normally spend on squadrons). Assign squadron ID tokens of a different color to these squadrons.","special_rule":"","end_of_round":"","end_of_game":"The fleet point cost of the additional squadrons is added to the first player's score as normal if they are destroyed. After the winner is determined, the second player removes the additional squadrons from his fleet."},{"id":"base-defense-fighter-wing-ritr","name":"Base Defense - Fighter Wing (RITR)","type":"campaign","setup":"Before deploying fleets, the defending team may choose up to 40 fleet points of additional non-unique squadrons and add them to the fleet of one of that team's players for the remainder of the game.","special_rule":"","end_of_round":"","end_of_game":""},{"id":"base-defense-ion-cannon-cc","name":"Base Defense - Ion Cannon (CC)","type":"campaign","setup":"The second player must deploy all of his ships and squadrons before the first player. After deploying fleets, the second player places 3 objective tokens anywhere in the play area.","special_rule":"At the end of the Command Phase, the second player may select 1 enemy ship at distance 1-3 of an objective token and perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender's hull zones, and has the following critical effect:\n**Blue :crit:**: The defender must choose and exhaust 1 of his defense tokens.","end_of_round":"","end_of_game":""},{"id":"base-defense-ion-cannon-ritr","name":"Base Defense - Ion Cannon (RITR)","type":"campaign","setup":"After placing obstacles, the defending team places 3 objective tokens anywhere in the play area. The defending team must deploy all of their ships and squadrons before the assaulting team.","special_rule":"At the end of the Command Phase, the defending team may discard 1 command token from one of their ships, then select 1 enemy ship at distance 1-3 of an objective token and perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender's hull zones, and has the following critical effect:\n**Blue :crit:**: The defender must choose and exhaust 1 of their defense tokens.","end_of_round":"","end_of_game":""},{"id":"double-agent","name":"Double Agent","type":"campaign","setup":"Place obstacles as normal, excluding the station. After deploying fleets, the second player chooses one of their ships to be the objective ship.","special_rule":"When the objective ship reveals a command dial, it may gain 1 matching command token without spending the command dial. When the objective ship is destroyed, the opposing fleet's owner gains 1 victory token. Then the opposin gplayer placed the objective token in the play area at distance 1 of the destroyed ship.\nAt the start of any round after the second round, if no player has a victory token, the first player may remove the objective token from the objective ship and place the objective token in the play area at distance 1 of that ship. When a ship overlaps the objective token, remove the token from the play area. Then that ship becomes the objective ship and that ships's owner gains 1 victory token.","end_of_round":"","end_of_game":""},{"id":"hired-scum","name":"Hired Scum","type":"campaign","setup":"The second player places all obstacles, excluding the station. Then the second player chooses 3 obstacles and places 1 objective token on each. Before deploying fleets, the second player chooses up to 40 points of non-unique, irregular squadron and adds them to their fleet for this game. These squadrons are SCUM and are set aside.","special_rule":"At the start of any round after the first round, the second player can deploy up to 2 of the SCUM squadrons at distance 1 of an obstacle with an objective token. Then remove that objective token and 1 other objective token, if able.\n While a scum squadron is defending, the attacker may reroll 1 die for each friendly ship or squadron at distance 1 of the defender.","end_of_round":"","end_of_game":""},{"id":"holonet-override","name":"Holonet Override","type":"campaign","setup":"The second player places all obstacles. The station must be placed beyond distance 1 of all obstacles and beyond distance 5 of both players' edges.","special_rule":"The station does not have the ability to discard damage cards or revoer hull points. Each ship can resolve the following effect:\n**:engineering:**: If you are at distance 1-2 of the station, you may spend engineering points to place (or remove) objective tokens on this card. For each 2 points you spend, you may place (or remove) 1 objective token.\nWhen one of the second player's ships resolved this effect, that ship's owner gains 1 victory token for each objective token it removes.","end_of_round":"","end_of_game":"The first player gains 1 victory token for each objective token on this card."},{"id":"hyperlane-raid","name":"Hyperlane Raid","type":"campaign","setup":"The 3' edges of the play area become the player edges. The second player places all obstacles. Obstacles must be placed beyond 2 range ruler lengths of both player edges, and beyond distance 1 of other obstacles.","special_rule":"The second player assigns a total of 4 objective tokens to his ships or squadrons. He must assign them to ships, if able, and no ship or squadron can have more than 1. The first player gains 1 victory token for each objective token that cannot be assigned.\nWhen a ship or squadron with an objective token is destroyed, the first player gains 1 victory token.","end_of_round":"","end_of_game":"The second player gains 1 victory token for each ship (not squadron) with an objective token within 2 range ruler lengths of the first player's edge. The first player's team gains 20 resource points per victory token he gained. The winner's team also gains 40 resource points. If scores are equal, the first player wins."},{"id":"independent-station","name":"Independent Station","type":"campaign","setup":"Place obstacles as normal, excluding the station and replacing the 2 debris fields with 2 dust fields. Then, the second player places the station in the setup area beyond distance 1 of all obstacles beyond distance 5 of both players' edges. The station is an armed station; place the Armed Station card near the second player's ship cards.","special_rule":"The armed station does not have the ability to discard damage cards or recover hull points for ships and squadrons that overlap it.\nAfter the Command Phase of each round, the armed station performs 1 attack against the first player's closest ship. If there are no ships at attack range, the station performs attacks against all of the first player's squadrons that are at attack range.","end_of_round":"","end_of_game":""},{"id":"nebula-outskirts","name":"Nebula Outskirts","type":"campaign","setup":"Place obstacles as normal, replacing the 3 asteroid fields with 2 dust fields.","special_rule":"The total number of command dials that must be assigned to each of the first player's ships during each Command Phase is increased by 1.\nThe total number of command dials that must be assigned to each of the second player's ships during each Command Phase is decreased by 1 to a minimum of 1.","end_of_round":"","end_of_game":""},{"id":"pilot-defection","name":"Pilot Defection","type":"campaign","setup":"Before deploying fleets, the first player must choose 3 additional non-unique squadrons of the opposing faction with a total value of up to 40 fleet points and add them to teh second player's fleet for this battle.","special_rule":"Once per game, at the start of any Squadron Phase, the first player may assign 1 objective token to 1 of the 3 chosen squadrons. This squadron is the **DEFECTOR** and is added to the first player's fleet for the remainder of the game. When the defector is destroyted, the second player gains 1 victory token.","end_of_round":"","end_of_game":"If the defector is at distance 1 of one of the first player's ships and beyond distance 1 of enemy ships or squadrons, the first player gains 1 victory token."},{"id":"prototype-recovery","name":"Prototype Recovery","type":"campaign","setup":"Before deploying fleets, the second player must choose 1 additional non-unique squadron with a total value of 8-20 fleet points. This is the **PROTOTYPE**, and it is set aside. After placing obstacles, the first player places an objective token in the center of the play area.","special_rule":"When a ship at distance 1 of the objective token resolves a :squadron: command, instead of activating squadrons, that ship's owner may roll 1 blue die. If a :crit: icon is rolled, the prototype is added to that player's fleet for the remainder of the game. If that ship belongs to the second player, the prototype is added if a :hit: is rolled instead. Then the controlling player deploys the prototype at distance 1 of the objective token and discards the token. While the prototype is attacking, each :crit: icon adds 1 to the damage total.","end_of_round":"","end_of_game":"If the prototype is in the play area, the controlling player gains 1 victory token."},{"id":"recruit-allies","name":"Recruit Allies","type":"campaign","setup":"Place obstacles as normal, excluding the station. Before deploying fleets, the first player must choose 30-50 fleet points of non-unique, irregular squadrons or ships with no upgrades equipped. These forces are **ALLIES** and are set aside. Then the second player places 1 objective token in the play area beyond distance 5 of both players' edges.","special_rule":"At the end of the third round, each player sums the command value of their ships at distance 1 of the objective token. The player with the highest total adds the allies to their fleet for the remainder of the game. Then that player deploys the allies at distance 1 of the objective token. If the command value totals are equal, the second player adds the allies to their fleet.","end_of_round":"","end_of_game":"The player controlling the allies adds the fleet value of allies remaining in the play area to their score."},{"id":"show-of-force","name":"Show of Force","type":"campaign","setup":"Place obstacles as normal, excluding the station. Then the second player places 2 stations in the setup area. Each station must be placed beyond distance 1 of all obstacles and beyond distance 3 of both players' edges. Both stations are Unarmed Stations; place both Unarmed Station cards near the second player's ship cards.","special_rule":"The first player's ships and squadrons cannot resolve an unarmed station's effect to discard damage cards or recover hull points when they overlap it.","end_of_round":"","end_of_game":"The second player gains 1 victory token for each unarmed station that is not destroyed. The first player gains 1 victory token and his team gains 40 resource pointsfor each station that is destroyed. Th winner's team also gains 40 resource points if he wins the game."},{"id":"steal-supplies","name":"Steal Supplies","type":"campaign","setup":"Place obstacles as normal, excluding the station. Then the second player places the station beyond distance 5 of both players' edges and beyond distance 1 of other obstacles. Then the second player places 6 objective tokens on this card.","special_rule":"When one of the first player's ships at distance 1 of the station reveals its command dial, it may remove 1 objective token from this card and place it on the ship;s card or a friendly irregular squadron at distance 1 of that ship. A ship cannot have more objective tokens than its command value. A squadron can only hae 1 objective token on it. When a ship or squadron with at least 1 objective token is destroyed, the second player gains 1 victory token.","end_of_round":"","end_of_game":"The first player gains 1 victory token for each objective token on their ships or squadrons that are beyond distance 2 of enemy ships. The second player gains 1 victory token for each objective token on this card."},{"id":"volatile-cargo","name":"Volatile Cargo","type":"campaign","setup":"Place obstacles as normal, excluding the station.","special_rule":"The second player chooses 3 of their ships or squadrons (at least 1 must be a ship) to be objective ships or squadrons and assigns an objective token to each. The first player gains 1 victory token for each objective token that cannot be assigned.\nWhile an objective ship or squadron is defending, before it suffers damage, it may reduce the total damage by 1. If the defender is destroyed during that attack, each other ship and squadron at distance 1-2 of the defender suffers damage equal to half of the total number of :hit: icons in the attack pool, rounded up. Then the first player gains 1 victory token.","end_of_round":"","end_of_game":"The second player gains 2 victory tokens for each objective ship or squadron at distance 1-3 of the first player's edge."},{"id":"abandoned-mining-facility","name":"Abandoned Mining Facility","type":"defense","setup":"The second player places the station in the center of the setup area. Then, starting with the second player, the players alternate placing the remaining obstacles, adding 2 purrgil and 2 dust fields and excluding the asteroid fields, at distance 2-5 of the station.\nAfter deploying fleets, each of the second player's ships gains a :repair: token.","special_rule":"Each ship can resolve the following effect:\n:repair:: You may spend engineering points to gain victory tokens from 1 station or dust field at distance 1. If that obstacle is a station, gain 1 token for each 3 points you spend. If that obstacle is a dust field, gain 1 token for each 2 points you spend. Then, if that obstacle is a dust field and you gained more than 1 victory token, remove that obstacle from the play area.","end_of_round":"","end_of_game":""},{"id":"asteroid-tactics","name":"Asteroid Tactics","type":"defense","setup":"The second player places all obstacles, excluding the station. ","special_rule":"When one fo the first player's ships or unique squadrons overlaps an astroid field, it may recover 1 of its non-:scatter: defense tokens. That token must be exhausted.\nWhen one of the second player's ships or unique squadrons overlaps an asteroid field, that obstacle has no effect and that ship or squadron may recover 1 of its non-:scatter: defense tokens or may ready 1 of its defense tokens.\nAfter the start of each squadron phase (after exogorths perform attacks), remove each exogorth obstacle from the play area.","end_of_round":"The second player places the 2 exogorth obstacles, each touching a different obstacle.","end_of_game":""},{"id":"capture-the-vip","name":"Capture the VIP","type":"defense","setup":"After placing obstacles, the second player places 1 objective token at distance 1 of any obstacle and beyond distance 5 of all edges of the setup area.","special_rule":"When a ship at distance 1 of the objective token reveals a command dial, the ship's owner may remove that objective token from the play area and place it on that ship's card.\nWhen a ship with the objective token on its ship card is destroyed, the opposing player places the objective token in the play area touching the destroyed ship's base. ","end_of_round":"","end_of_game":"If a player's ship has the objective token, that player gains 1 victory token."},{"id":"contested-outpost","name":"Contested Outpost","type":"defense","setup":"Place obstacles as normal, excluding the station. Then the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both players' edges.","special_rule":"The station does not obstruct attacks and does not have the ability to discard damage cards or recover hull points.","end_of_round":"Each player sums the command values of his ships at distance 1 of the station. The player with the highest total gains 1 victory token.","end_of_game":""},{"id":"fighter-ambush","name":"Fighter Ambush","type":"defense","setup":"Before deploying fleets, the second player sets aside all of his squadrons.\nAfter deploying fleets, the second player deploys all of his squadrons. Each of his squadrons can be placed as normal or at distance 1 of an obstacle, but all his squadrons must be beyond distance 5 of the first player's edge. ","special_rule":"After a squadron performs an attack against a ship, if the defender was dealt at least 1 damage card, the squadron's owner gains 1 victory token.","end_of_round":"","end_of_game":""},{"id":"fire-lanes","name":"Fire Lanes","type":"defense","setup":"After placing obstacles, the second player places 3 objective tokens in the setup area beyond distance 4 of both players' edges. Then the first player may move each objective token to within distance 1-2 of its current position.","special_rule":"","end_of_round":"Each player gains 1 victory token for each objective token he controls. To determine control of each token, players measure attack range and line of sight from each of their ships' hull zones as if performing attacks with battery armament targeting that objective token. The player with the highest total number of dice in his combined attack pools controls that token. If a player's ship or squadron overlaps an objective token, his opponent controls that token; if both players' ships or squadrons overlap the same token, neither player controls it.","end_of_game":""},{"id":"fleet-ambush","name":"Fleet Ambush","type":"defense","setup":"The portion of the setup area that is beyond distance 5 of any edge of the setup area is the AMBUSH ZONE. Players mark the corners of the ambush zone with objective tokens. \nPlayers take turns deploying fleets as normal, but must deploy all ships before deploying any squadrons. The first player must deploy ships within the ambush zone on his odd-numbered deployment turns, starting with his first turn. He cannot deploy ships or squadrons overlapping obstacles in the ambush zone. After setup is complete, he removes all objective tokens from the play area.","special_rule":"","end_of_round":"","end_of_game":""},{"id":"fleet-in-being","name":"Fleet in Being","type":"defense","setup":"After deploying fleets, the first player assigns each of their ships 1 objective token. Then the second player assigns each of their ships a number of objective tokens equal to that ships command value. ","special_rule":"When a ship with an objective token is declared as the target of an attack, it may discard 1 objective token to ready 1 of its exhausted defense tokens.","end_of_round":"If a ship is at distance 1-5 of 1 of the 3' edges of the play area, or at distance 1-3 of a player edge, remove 1 objective token from that ship.","end_of_game":"Each player gains 1 victory token for each enemy ship in the play area that does not have an objective token. "},{"id":"hyperspace-assault","name":"Hyperspace Assault","type":"defense","setup":"Before deploying fleets, the second player sets aside 1 of his small or medium ships and up to 3 of his squadrons, he does not deploy them during setup. Then he places 3 objective tokens in the play area beyond distance 3 of both players' edges.","special_rule":"At the start of any round after the first round, the second player can deploy the ship and squadron tokens that he set aside at distance 1 of 1 objective token. Then remove all objective tokens. The ship can be deployed overlapping squadrons; the first player places those squadrons as though the ship had overlapped them while executing a maneuver. \nIf the second player does not deploy, he may move each objective token to within distance 1 of its current position.","end_of_round":"","end_of_game":""},{"id":"jamming-barrier","name":"Jamming Barrier","type":"defense","setup":"Place obstacles as normal, excluding the station and replacing the 2 debris fields with the 2 dust fields.\nAfter deploying fleets, the second player places 2 objective tokens in the setup area at distance 1-5 of each other. ","special_rule":"While attacking, if line of sight is traced across the line between the two objective tokens, the attacker must choose and remove half of the dice from the attack pool rounded down, before rolling.","end_of_round":"","end_of_game":""},{"id":"planetary-ion-cannon","name":"Planetary Ion Cannon","type":"defense","setup":"After placing obstacles, the second player places 3 objective tokens in the play area beyond distance 5 of both players' edges.","special_rule":"At the end of the Command Phase, the second player may choose 1 enemy ship at distance 1-3 of an objective token and remove that token from the play area to perform an attack against that ship. The attacker is treated as if it is a ship with a battery armament of 4 blue dice, but is not friendly to any ship or squadron. The attack is treated as being at medium range, cannot be obstructed, can target any of the defender's hull zones, and has the following critical effect:\nBlue :crit:: The defender must choose and exhaust 1 of his defense tokens.","end_of_round":"","end_of_game":""},{"id":"rift-ambush","name":"Rift Ambush","type":"defense","setup":"The second player places all obstacles, adding the gravity rift and 2 dust fields and excluding the station. The gravity rift must be placed beyond distance 5 of both players' edges.\nAfter deploying fleets, the second player may choose 1 enemy ship. That ship must execute a speed-1 maneuver with a yaw of '-'. Then the second player may increase or decrease that ship's speed by 1, to a minimum speed of 0. ","special_rule":"Once per activation, after a ship executes a maneuver, if it is at distance 1-2 of the gravity rift, it must execute a speed-1 maneuver with a yaw of '-'. If that ship belongs to the second player, it may use its speed-1 yaw value. The gravity rift does not have the ability to temporarily reduce that ship's speed during this maneuver. ","end_of_round":"","end_of_game":""},{"id":"dangerous-territory","name":"Dangerous Territory","type":"navigation","setup":"Obstacles must be placed in the setup area beyond distance 5 of both players' edges. After placing obstacles, place 1 objective token on each obstacle.","special_rule":"When a ship overlaps an obstacle, the ship's owner may remove the obstacle token on that obstacle to gain 1 victory token. \nWhen one of the second player's ships overlaps an asteroid field or debris field, that obstacle has no effect.","end_of_round":"","end_of_game":""},{"id":"doomed-station","name":"Doomed Station","type":"navigation","setup":"The second player places the gravity rift in the center of the setup area. Then, starting with the first player, the players alternate placing the remaining obstacles, excluding the station. Then the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both player's edges.","special_rule":"Starting with the second player and alternating, each player chooses 1 obstacle that does not have an objective token on it and moves it to within distance 1-2 of its current location toward the gravity rift (which cannot be chosen). Then that player places an objective token on that obstacle. When an obstacle touches the gravity rift, that obstacle is removed from the play area.\nAfter all obstacles are moved, each player sums the command values of their ships at distance 1 of the station. The player with the highest total gains 1 victory token. Then remove all objectives tokens from the play area. ","end_of_round":"","end_of_game":""},{"id":"hyperspace-migration","name":"Hyperspace Migration","type":"navigation","setup":"Place obstacles as normal, excluding the station. Then the second player places 1 objective token in the play area at distance 1 of a 3' edge and another objective token at distance 1 of the opposite 3' edge.","special_rule":"At the start of the Ship Phase of the first and third rounds, the second player places 1 purrgil not in the play area at distance 1 of 1 objective token (the objective token must be the same during both rounds).\nWhen a purrgil moves, it must move toward the objective token at the opposite 3' edge. When a purrgil touches that objective token, that purrgil is removed from the play area.","end_of_round":"If a ship has 1 objective token on it, remove the token and that ship's owner gains 1 victory token. If a ship is at distance 1 from a purrgil and has no objective tokens on it, place 1 objective token on the ship.","end_of_game":""},{"id":"infested-fields","name":"Infested Fields","type":"navigation","setup":"Place obstacles as normal, excluding the station. After placing obstacles, place 1 objective token on each obstacle. Then the second player places 2 exogorth obstacles, each touching a different obstacle.","special_rule":"When a ship or squadron overlaps an obstacle, that ship or squadron's owner may remove the objective token on the obstacle to gain 1 victory token.\nAfter the start of each squadrons phase (after exogorths perform attacks), remove each exogorth from the play area. Then the second player moves the obstacle each exogorth was touching to within distance 1-2 of its current location.","end_of_round":"For each exogorth obstacle not in the play area, the second player chooses an obstacle and place 1 exogorth touching that obstacle.","end_of_game":""},{"id":"intel-sweep","name":"Intel Sweep","type":"navigation","setup":"After placing obstacles, the players alternate placing a total of 5 objective tokens in the setup area, starting with the second player. Each token must be placed in the play area beyond distance 5 of both players' edges and beyond distance 3 of all other objective tokens. Then each player chooses one of his ships to be an objective ship, starting with the first player.","special_rule":"When a player's objective ship reveals a command dial, that player may choose 1 objective token at distance 1 of that ship and remove it from the play area to gain 1 victory token.","end_of_round":"","end_of_game":"If a player has more victory tokens than his opponent, increase his final score by 75."},{"id":"minefields","name":"Minefields","type":"navigation","setup":"The second player places all obstacles. He can place them anywhere in the setup area (even in deployment zones) and must place them beyond distance 5 of each other. Then he places 6 objective tokens. Each objective token must be placed at distance 1 of an obstacle and beyond distance 1 of all other objective tokens.","special_rule":"If a ship ends its movement at distance 1 of an objective token, remove that objective token from the play area and roll 2 blue dice. That ship is dealt 1 facedown damage card for each :hit: or :crit: icon rolled. If there is at least 1 :crit: icon, deal the first damage card faceup.","end_of_round":"","end_of_game":""},{"id":"navigational-hazards","name":"Navigational Hazards","type":"navigation","setup":"Place obstacles as normal, excluding the station. Then the second player places the station in the setup area beyond distance 1 of all obstacles and beyond distance 5 of both players' edges of the play area.","special_rule":"When a ship overlaps an obstacle and suffers 1 or more damage or is dealt 1 or more damage cards, the opposing fleet's owner gains 1 victory token.","end_of_round":"Starting with the second player and alternating, each player chooses 1 asteroid or debris field that does not have an objective token on it, and moves it to within distance 1-2 of its current location. Then, he places an objective token on that obstacle. An obstacle cannot be moved so that it overlaps a ship, squadron, or other obstacle. At the start of the next round, remove all objective tokens from the play area.","end_of_game":""},{"id":"salvage-run","name":"Salvage Run","type":"navigation","setup":"The second player places the station in the center of the play area. Then, starting with the second player, the players alternate placing the remaining obstacles, adding the 2 dust field obstacles, at distance 1-5 of the station.\nAfter placing obstacles, the second player places a total of 4 objective tokens in the setup area. Each token must be at distance 1 of the station and beyond distance 1 of all other objective tokens.\nAfter deploying fleets, each of the second player's ships gain a :nav: token.","special_rule":"When a player's ship reveals a command dial, that player may chose 1 objective token at distance 1 of that ship and remove it from the play area to gain 1 victory token.","end_of_round":"","end_of_game":""},{"id":"sensor-net","name":"Sensor Net","type":"navigation","setup":"After placing obstacles, the players alternate placing a total of 4 objective tokens in the setup area, starting with the first player. Each token must be placed in the setup area beyond distance 5 of both players' edges and beyond distance 3 of all other objective tokens.","special_rule":"When a ship reveals a command dial, if it is at distance 1 of at least 1 objective token, its owner gains 1 victory token.\nThen its owner chooses 1 of those objective tokens. The opposing player must move that token so it is at distance 1-2 of its current location. If he is the second player, he moves it so it is at distance 1-4 of its current location.","end_of_round":"","end_of_game":""},{"id":"solar-corona","name":"Solar Corona","type":"navigation","setup":"The first player must deploy all of his ships and squadrons before the second player. After the second player deploys ships and squadrons, the second player must choose 1 of the 3' edges of the play area to be the corona.","special_rule":"While a ship is attacking, before resolving any attack effects, if any portion of the corona is inside the attacking hull zone's firing arc, the attacker must discard 1 die with a Icon Dice Accuracy icon from the attack pool, if able.","end_of_round":"","end_of_game":""},{"id":"superior-positions","name":"Superior Positions","type":"navigation","setup":"The first player must deploy all of his ships and squadrons before the second player.","special_rule":"After a ship or squadron performs an attack against the rear hull zone of another ship, if the defender suffered at least 1 damage, the attacker's owner gains 1 victory token.","end_of_round":"","end_of_game":""},{"id":"volatile-deposits","name":"Volatile Deposits","type":"navigation","setup":"Place obstacles as normal, adding 2 dust fields and excluding the station","special_rule":"While a ship is attacking a ship, the attacker can choose 1 obstacle at distance 1 of the defender, then resolve the following critical effect:\nBlue :crit:: Each ship or squadron at distance 1 of the chosen obstacle suffers damage equal to half of the total number of :crit: icons in your attack pool, rounded up.\nIf the defender is one of the first player's ships, the attacker can resolve this effect with any :crit: icon.","end_of_round":"For each asteroid field, each player sums the command values of their ships at distance 1. Then for each astroid field, the player with the highest total gains 1 victory token.","end_of_game":""},{"id":"chance-encounter-fighter-group","name":"Chance Encounter","type":"skirmish","setup":"Place obstacles as normal, excluding the station. After deploying fleets, assign 1 objective token to each squadron.","special_rule":"The first time a squadron performs an attack against another squadron, discard the attacker's objective token. If the attacker belongs to the first player, they add 1 blue die to the attack pool. If the attacker belongs to the second player, they add 1 die of any color to the attack pool.\nWhile a squadron with an objective token is defending, if the defender belongs to the second player, during the Spend Defense Tokens step, the defender may discard that objective token to reduce the total damage by 1.","end_of_round":"","end_of_game":""},{"id":"distress-call-fighter-group","name":"Distress Call","type":"skirmish","setup":"After placing obstacles, the second player places 1 Disabled Vessel in the setup area beyond distance 5 of both players' edges and beyond distance 1 of all obstacles.","special_rule":"","end_of_round":"","end_of_game":"If the Disabled Vessel is destroyed, the second player gains 1 victory token. If the Disabled Vessel has 4 or more hull remaining, the first player gains 1 victory token."},{"id":"prospectors-gambit-fighter-group","name":"Prospector's Gambit","type":"skirmish","setup":"The second player places the station in the center of the setup area, then places all remaining obstacles at distance 2 of the station and beyond distance 1 of all obstacles. After placing obstacles, that player places 1 objective token on each obstacle.","special_rule":"If a squadron ends its movement at distance 1 of 1 or more objective tokens, that squadron's owner rolls 1 blue die.\nIf that squadron belongs to the first player, that player removes 1 of the objective tokens if a :crit: icon is rolled.\nIf that squadron belongs to the second player, that player removes 1 of the objective tokens if a :hit: icon is rolled.\nIf a player removed an objective token, they gain 1 victory token.","end_of_round":"","end_of_game":""},{"id":"supply-convoy-fighter-group","name":"Supply Convoy","type":"skirmish","setup":"The second player places the station in the center of the setup area. Then place the remaining obstacles as normal.\nAfter deploying fleets, the second player chooses 1 of their non-unique squadrons to be the objective squadron.","special_rule":"When the objective squadron activates at distance 1 of the station, the second player gains 1 victory token.\nWhen the objective squadron is destroyed, the first player gains 1 victory token.","end_of_round":"","end_of_game":""}],"damage":[{"title":"Blinded Gunners","trait":"Crew","count":2,"timing":"persistent","effect_text":"While attacking, you cannot spend accuracy icons.","effect_id":"blinded_gunners"},{"title":"Comm Noise","trait":"Crew","count":2,"timing":"immediate","effect_text":"Your opponent may either reduce your speed by 1 or choose a new command on your top command dial. Then flip this card facedown.","effect_id":"comm_noise"},{"title":"Compartment Fire","trait":"Crew","count":2,"timing":"persistent","effect_text":"You cannot ready your defense tokens.","effect_id":"compartment_fire"},{"title":"Crew Panic","trait":"Crew","count":2,"timing":"persistent","effect_text":"Before you reveal a command dial, you must either suffer 1 damage or discard that dial. If you discard it, do not reveal a dial this round.","effect_id":"crew_panic"},{"title":"Damaged Controls","trait":"Crew","count":2,"timing":"persistent","effect_text":"When you overlap a ship or obstacle, deal 1 facedown damage card to your ship (in addition to all other obstacle effects).","effect_id":"damaged_controls"},{"title":"Injured Crew","trait":"Crew","count":4,"timing":"immediate","effect_text":"Choose and discard 1 of your defense tokens. Then flip this card facedown.","effect_id":"injured_crew"},{"title":"Life Support Failure","trait":"Crew","count":2,"timing":"immediate_persistent","effect_text":"Discard all of your command tokens. You cannot have any command tokens.","effect_id":"life_support_failure"},{"title":"Capacitor Failure","trait":"Ship","count":2,"timing":"persistent","effect_text":"If a hull zone has no remaining shields, you cannot recover shields in it nor move shields to it. If that hull zone is defending, you cannot spend Redirect tokens.","effect_id":"capacitor_failure"},{"title":"Coolant Discharge","trait":"Ship","count":2,"timing":"persistent","effect_text":"Only one attack you perform each round can target a ship.","effect_id":"coolant_discharge"},{"title":"Damaged Munitions","trait":"Ship","count":2,"timing":"persistent","effect_text":"When attacking a ship, before you roll your attack pool, remove 1 die of your choice.","effect_id":"damaged_munitions"},{"title":"Depowered Armament","trait":"Ship","count":2,"timing":"persistent","effect_text":"You cannot attack at long range.","effect_id":"depowered_armament"},{"title":"Disengaged Fire Control","trait":"Ship","count":2,"timing":"persistent","effect_text":"When declaring the target of an attack, you cannot choose a target against whom the attack would be obstructed.","effect_id":"disengaged_fire_control"},{"title":"Faulty Countermeasures","trait":"Ship","count":2,"timing":"persistent","effect_text":"You cannot spend exhausted defense tokens.","effect_id":"faulty_countermeasures"},{"title":"Point-Defense Failure","trait":"Ship","count":2,"timing":"persistent","effect_text":"When attacking a squadron, before you roll your attack pool, remove 1 die of your choice.","effect_id":"point_defense_failure"},{"title":"Power Failure","trait":"Ship","count":2,"timing":"persistent","effect_text":"Your engineering value is reduced to half its value, rounded down.","effect_id":"power_failure"},{"title":"Projector Misaligned","trait":"Ship","count":2,"timing":"immediate","effect_text":"Your hull zone with the most remaining shields loses all of its shields. If multiple hull zones are tied, choose between the tied hull zones. Then flip this card facedown.","effect_id":"projector_misaligned"},{"title":"Ruptured Engine","trait":"Ship","count":2,"timing":"persistent","effect_text":"After you execute a maneuver, if the speed on your speed dial is greater than 1, suffer 1 damage.","effect_id":"ruptured_engine"},{"title":"Shield Failure","trait":"Ship","count":2,"timing":"immediate","effect_text":"Your opponent may choose up to 2 of your hull zones. Each of the chosen hull zones loses 1 shield. Then flip this card facedown.","effect_id":"shield_failure"},{"title":"Structural Damage","trait":"Ship","count":8,"timing":"immediate","effect_text":"Deal 1 facedown damage card to your ship. Then flip this card facedown.","effect_id":"structural_damage"},{"title":"Targeter Disruption","trait":"Ship","count":2,"timing":"persistent","effect_text":"While attacking, you cannot resolve critical effects.","effect_id":"targeter_disruption"},{"title":"Thrust Control Malfunction","trait":"Ship","count":2,"timing":"persistent","effect_text":"The yaw value for the last adjustable joint at your current speed is reduced by 1.","effect_id":"thrust_control_malfunction"},{"title":"Thruster Fissure","trait":"Ship","count":2,"timing":"persistent","effect_text":"When you change your speed by 1 or more, suffer 1 damage.","effect_id":"thruster_fissure"}]};
if (typeof window !== "undefined") window.CATALOG_DATA = CATALOG_DATA;
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